| Generation VI Level Up | 
|
				| — | 
				Mud Sport | 
		
		  | 
		   | 
  | 
				| Excites the audience in any kind of contest. | 
				| — | 
				Bubble | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 5 | 
				Vice Grip | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 9 | 
				Leer | 
		
		  | 
		   | 
  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 11 | 
				Harden | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
				| 15 | 
				Bubble Beam | 
		
		  | 
		   | 
    | 
				| Badly startles the last Pokémon to act before the user. | 
				| 19 | 
				Mud Shot | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 21 | 
				Metal Claw | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 25 | 
				Stomp | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 29 | 
				Protect | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
				| 31 | 
				Guillotine | 
		
		  | 
		   | 
  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
				| 35 | 
				Slam | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 39 | 
				Brine | 
		
		  | 
		    | 
  | 
				| Affected by how well the previous Pokémon's move went. | 
				| 41 | 
				Crabhammer | 
		
		  | 
		    | 
  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 45 | 
				Flail | 
		
		  | 
		  | 
  | 
				| Works better the later it is used in a turn. | 
| TM & HM Attacks | 
|
| TM01 | 
					Hone Claws | 
		
		  | 
		  | 
  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM06 | 
					Toxic | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM07 | 
					Hail | 
		
		  | 
		   | 
  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM10 | 
					Hidden Power | 
		
		  | 
		    | 
  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM13 | 
					Ice Beam | 
		
		  | 
		  | 
     | 
				| Badly startles the last Pokémon to act before the user. | 
| TM14 | 
					Blizzard | 
		
		  | 
		  | 
    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM17 | 
					Protect | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
| TM18 | 
					Rain Dance | 
		
		  | 
		  | 
  | 
				| Works better the more the crowd is excited. | 
| TM21 | 
					Frustration | 
		
		  | 
		   | 
    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM27 | 
					Return | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM28 | 
					Dig | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
| TM31 | 
					Brick Break | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM32 | 
					Double Team | 
		
		  | 
		  | 
  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM39 | 
					Rock Tomb | 
		
		  | 
		    | 
  | 
				| Makes audience expect little of other contestants. | 
| TM42 | 
					Facade | 
		
		  | 
		   | 
  | 
				| Works great if the user goes last this turn. | 
| TM44 | 
					Rest | 
		
		  | 
		  | 
  | 
				| Prevents the user from being startled until the turn ends. | 
| TM45 | 
					Attract | 
		
		  | 
		   | 
  | 
				| Makes the remaining Pokémon nervous. | 
| TM46 | 
					Thief | 
		
		  | 
		  | 
  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM48 | 
					Round | 
		
		  | 
		   | 
  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM54 | 
					False Swipe | 
		
		  | 
		     | 
  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM55 | 
					Scald | 
		
		  | 
		   | 
  | 
				| Makes the remaining Pokémon nervous. | 
| TM56 | 
					Fling | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM75 | 
					Swords Dance | 
		
		  | 
		  | 
  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM80 | 
					Rock Slide | 
		
		  | 
		   | 
   | 
				| Startles all of the Pokémon to act before the user. | 
| TM81 | 
					X-Scissor | 
		
		  | 
		   | 
  | 
				| Badly startles Pokémon that used a move of the same type. | 
| TM87 | 
					Swagger | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | 
					Sleep Talk | 
		
		  | 
		  | 
  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | 
					Substitute | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
TM94 (XY) HM06 (ΩRαS) | 
					Rock Smash | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM94 (ΩRαS) | 
					Secret Power | 
		
		  | 
		  | 
  | 
				| Works well if the user is pumped up. | 
| TM100 | 
					Confide | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM01 | 
					Cut | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| HM03 | 
					Surf | 
		
		  | 
		   | 
   | 
				| Startles all of the Pokémon to act before the user. | 
| HM04 | 
					Strength | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| HM07 (ΩRαS) | 
					Dive | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
| Transfer Only Moves (Details) | 
|
| Dive | 
		
		  | 
		   | 
  | 
				Gen V HM06 | 
				| Prevents the user from being startled one time this turn. | 
| Captivate | 
		
		  | 
		     | 
  | 
				Gen IV 445 | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| Natural Gift | 
		
		  | 
		  | 
  | 
				Gen IV 363 | 
				| Works better the more the crowd is excited. | 
| Whirlpool | 
		
		  | 
		    | 
  | 
				Gen IV 250 | 
				| Temporarily stops the crowd from growing excited. | 
| Dive | 
		
		  | 
		   | 
  | 
				Move Tutor - PtHGSS | 
				| Prevents the user from being startled one time this turn. | 
| Fury Cutter | 
		
		  | 
		    | 
  | 
				Move Tutor - PtHGSS | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| Mud-slap | 
		
		  | 
		    | 
  | 
				Move Tutor - PtHGSS | 
				| Makes audience expect little of other contestants. | 
| Body Slam | 
		
		  | 
		  | 
     | 				Move Tutor - FRLG | 
				| Badly startles the last Pokémon to act before the user. | 
| Double-edge | 
		
		  | 
		       | 
  | 				Move Tutor - FRLG | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| Mimic | 
		
		  | 
		  | 
  | 				Move Tutor - FRLG | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| Mud-slap | 
		
		  | 
		    | 
  | 
				Move Tutor - Emerald | 
				| Makes audience expect little of other contestants. | 
| Fury Cutter | 
		
		  | 
		    | 
  | 
				Move Tutor - Emerald | 
				| An appealing move that can be used repeatedly without boring the audience. |