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 #163 Hoothoot
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Hoothoot
Japan: Hoho
ホーホー
French: Hoothoot
German: Hoothoot
Korean: 부우부
National: #163
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #117
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Owl Pokémon 2'04"
0.7m
46.7lbs
21.2kg
2553,840
Abilities: Insomnia - Keen Eye - Tinted Lens (Hidden Ability)
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Hidden Ability (Available):
Tinted Lens: The power of “not very effective” moves is doubled.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations
X Breed Noctowl
Friend Safari
Y Breed Noctowl
Friend Safari
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Foresight
Badly startles Pokémon that used a move of the same type.
5 Hypnosis
Startles all of the Pokémon to act before the user.
9 Peck  
Quite an appealing move.
13 Uproar
Badly startles Pokémon that the audience has high expectations of.
17 Reflect  
Prevents the user from being startled one time this turn.
21 Confusion  
Quite an appealing move.
25 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
29 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
33 Air Slash
Badly startles the last Pokémon to act before the user.
37 Zen Headbutt  
Quite an appealing move.
41 Synchronoise  
Works well if it is the same type as the move used by the last Pokémon.
45 Extrasensory
Badly startles Pokémon that used a move of the same type.
49 Psycho Shift  
Works great if the user goes last this turn.
53 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
57 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Defog   Details
Works great if the user goes first this turn.
Feather Dance   Details
Works great if the user goes last this turn.
Feint Attack   Details
Works great if the user goes first this turn.
Mirror Move   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Night Shade   Details
An appealing move that can be used repeatedly without boring the audience.
Sky Attack   Details
Affected by how well the previous Pokémon's move went.
Supersonic   Details
Makes audience expect little of other contestants.
Whirlwind   Details
Causes the user to move later on the next turn.
Wing Attack   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Heat Wave
Startles all of the Pokémon to act before the user.
Hyper Voice
Startles all of the Pokémon to act before the user.
Magic Coat  
Works great if the user goes last this turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Silver Wind   Gen IV 318
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 262 60 30 30 36 56 50
Max Stats
Hindering Nature
Lv. 50 120 - 167 31 - 73 31 - 73 36 - 79 54 - 97 49 - 91
Lv. 100 230 - 324 58 - 143 58 - 143 69 - 153 105 - 189 94 - 179
Max Stats
Neutral Nature
Lv. 50 120 - 167 35 - 82 35 - 82 41 - 88 61 - 108 55 - 102
Lv. 100 230 - 324 65 - 159 65 - 159 77 - 171 117 - 211 105 - 199
Max Stats
Beneficial Nature
Lv. 50 120 - 167 38 - 90 38 - 90 45 - 96 67 - 118 60 - 112
Lv. 100 230 - 324 71 - 174 71 - 174 84 - 188 128 - 232 115 - 218

<--- #162
Furret
#164
Noctowl
--->

 
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