Serebii.net Header
 #162 Furret
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Furret
Japan: Ootachi
オオタチ
French: Fouinar
German: Wiesenior
Korean: 다꼬리
National: #162
Central Kalos: #110
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Long Body Pokémon 5'11"
1.8m
71.6lbs
32.5kg
903,840
Abilities: Run Away - Keen Eye - Frisk (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Hidden Ability (Available through transfer):
Frisk: Reveals the foe’s held item.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Evolve Sentret
Y Evolve Sentret
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Foresight
Badly startles Pokémon that used a move of the same type.
Defense Curl  
Prevents the user from being startled one time this turn.
Quick Attack  
Causes the user to move earlier on the next turn.
4 Defense Curl  
Prevents the user from being startled one time this turn.
7 Quick Attack  
Causes the user to move earlier on the next turn.
13 Fury Swipes  
Effectiveness varies depending on when it is used.
17 Helping Hand  
Quite an appealing move.
21 Follow Me  
Temporarily stops the crowd from growing excited.
28 Slam  
Quite an appealing move.
32 Rest  
Prevents the user from being startled until the turn ends.
36 Sucker Punch  
Excites the audience a lot if used first.
42 Amnesia  
Prevents the user from being startled until the turn ends.
46 Baton Pass  
Works well if the user is pumped up.
50 Me First  
Causes the user to move earlier on the next turn.
56 Hyper Voice
Startles all of the Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM65 Shadow Claw  
Quite an appealing move.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assist   Details
Effectiveness varies depending on when it is used.
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Covet   Details
Affected by how well the previous Pokémon's move went.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Iron Tail   Details
Quite an appealing move.
Last Resort   Details
Works well if the user is pumped up.
Natural Gift   Details
Works better the more the crowd is excited.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Reversal   Details
Works better the later it is used in a turn.
Slash   Details
Quite an appealing move.
Trick Details
Badly startles Pokémon that used a move of the same type.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Covet  
Affected by how well the previous Pokémon's move went.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Thunder Punch  
Quite an appealing move.
Trick
Badly startles Pokémon that used a move of the same type.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 415 85 76 64 45 55 90
Max Stats
Hindering Nature
Lv. 50 145 - 192 72 - 115 62 - 104 45 - 87 54 - 96 85 - 127
Lv. 100 280 - 374 141 - 225 119 - 204 85 - 170 103 - 188 166 - 251
Max Stats
Neutral Nature
Lv. 50 145 - 192 81 - 128 69 - 116 50 - 97 60 - 107 95 - 142
Lv. 100 280 - 374 157 - 251 133 - 227 95 - 189 115 - 209 185 - 279
Max Stats
Beneficial Nature
Lv. 50 145 - 192 89 - 140 75 - 127 55 - 106 66 - 117 104 - 156
Lv. 100 280 - 374 172 - 276 146 - 249 104 - 207 126 - 229 203 - 306

<--- #161
Sentret
#163
Hoothoot
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019