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 #179 Mareep
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Mareep
Japan: Maripu
メリープ
French: Wattouat
German: Voltilamm
Korean: 메리프
National: #179
Central Kalos: #---
Coastal Kalos: #127
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Wool Pokémon 2'00"
0.6m
17.2lbs
7.8kg
2355,120
Abilities: Static - Plus (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Plus: When battling with Plus or Minus, Special Attack increases by 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 12Details
Y Route 12Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
4 Thunder Wave
Startles all of the Pokémon to act before the user.
8 Thunder Shock  
Quite an appealing move.
11 Cotton Spore
Badly startles Pokémon that the audience has high expectations of.
15 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
18 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
22 Electro Ball  
Excites the audience a lot if used first.
25 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
29 Power Gem  
Quite an appealing move.
32 Discharge
Badly startles the last Pokémon to act before the user.
36 Cotton Guard  
Prevents the user from being startled until the turn ends.
39 Signal Beam  
Makes audience expect little of other contestants.
43 Light Screen  
Prevents the user from being startled one time this turn.
46 Thunder  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM57 Charge Beam  
Works well if the user is pumped up.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
After You   Details
Causes the user to move later on the next turn.
Agility   Details
Causes the user to move earlier on the next turn.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Charge   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Eerie Impulse Details
Badly startles the last Pokémon to act before the user.
Electric Terrain   Details
Excites the audience a lot if used first.
Flatter   Details
Makes the remaining Pokémon nervous.
Iron Tail   Details
Quite an appealing move.
Odor Sleuth   Details
Prevents the user from being startled one time this turn.
Sand Attack   Details
Makes audience expect little of other contestants.
Screech   Details
Makes audience expect little of other contestants.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Heal Bell  
Prevents the user from being startled until the turn ends.
Iron Tail  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 280 55 40 40 65 45 35
Max Stats
Hindering Nature
Lv. 50 115 - 162 40 - 82 40 - 82 63 - 105 45 - 87 36 - 78
Lv. 100 220 - 314 76 - 161 76 - 161 121 - 206 85 - 170 67 - 152
Max Stats
Neutral Nature
Lv. 50 115 - 162 45 - 92 45 - 92 70 - 117 50 - 97 40 - 87
Lv. 100 220 - 314 85 - 179 85 - 179 135 - 229 95 - 189 75 - 169
Max Stats
Beneficial Nature
Lv. 50 115 - 162 49 - 101 49 - 101 77 - 128 55 - 106 44 - 95
Lv. 100 220 - 314 93 - 196 93 - 196 148 - 251 104 - 207 82 - 185

<--- #178
Xatu
#180
Flaaffy
--->

 
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