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 #204 Pineco
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Pineco
Japan: Kunugidama
クヌギダマ
French: Pomdepik
German: Tannza
Korean: 피콘
National: #204
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bagworm Pokémon 2'00"
0.6m
15.9lbs
7.2kg
1905,120
Abilities: Sturdy - Overcoat (Hidden Ability)
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability (Available):
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Breed Forretress
Y Breed Forretress
Omega Ruby Breed Forretress
Alpha Sapphire Breed Forretress
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Protect  
Prevents the user from being startled one time this turn.
6 Self-Destruct  
A move of huge appeal, but using it prevents the user from taking further contest moves.
9 Bug Bite  
Makes audience expect little of other contestants.
12 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
17 Rapid Spin  
Works better the more the crowd is excited.
20 Bide  
Causes the user to move later on the next turn.
23 Natural Gift  
Works better the more the crowd is excited.
28 Spikes  
Makes the remaining Pokémon nervous.
31 Payback  
Works great if the user goes last this turn.
34 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
39 Iron Defense  
Prevents the user from being startled until the turn ends.
42 Gyro Ball  
Works better the later it is used in a turn.
45 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM66 Payback  
Works great if the user goes last this turn.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Counter   Details
Works great if the user goes last this turn.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Endure   Details
Causes the user to move later on the next turn.
Flail   Details
Works better the later it is used in a turn.
Pin Missile   Details
Effectiveness varies depending on when it is used.
Power Trick   Details
Works well if it is the same type as the move used by the last Pokémon.
Revenge   Details
Works great if the user goes last this turn.
Sand Tomb   Details
Temporarily stops the crowd from growing excited.
Stealth Rock   Details
Makes the remaining Pokémon nervous.
Swift   Details
Works great if the user goes first this turn.
Toxic Spikes   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Giga Drain
Badly startles the last Pokémon to act before the user.
Gravity  
Makes the remaining Pokémon nervous.
Iron Defense  
Prevents the user from being startled until the turn ends.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 290 50 65 90 35 35 15
Max Stats
Hindering Nature
Lv. 50 110 - 157 63 - 105 85 - 127 36 - 78 36 - 78 18 - 60
Lv. 100 210 - 304 121 - 206 166 - 251 67 - 152 67 - 152 31 - 116
Max Stats
Neutral Nature
Lv. 50 110 - 157 70 - 117 95 - 142 40 - 87 40 - 87 20 - 67
Lv. 100 210 - 304 135 - 229 185 - 279 75 - 169 75 - 169 35 - 129
Max Stats
Beneficial Nature
Lv. 50 110 - 157 77 - 128 104 - 156 44 - 95 44 - 95 22 - 73
Lv. 100 210 - 304 148 - 251 203 - 306 82 - 185 82 - 185 38 - 141

<--- #203
Girafarig
#205
Forretress
--->

 
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