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 #203 Girafarig
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Girafarig
Japan: Kiriniki
キリンリキ
French: Girafarig
German: Girafarig
Korean: 키링키
National: #203
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Long Neck Pokémon 4'11"
1.5m
91.5lbs
41.5kg
605,120
Abilities: Inner Focus - Early Bird - Sap Sipper (Hidden Ability)
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available):
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Safari ZoneDetails
Alpha Sapphire Safari ZoneDetails
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Power Swap  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Guard Swap  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Astonish
Badly startles the last Pokémon to act before the user.
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Confusion  
Quite an appealing move.
5 Odor Sleuth  
Prevents the user from being startled one time this turn.
10 Stomp  
Quite an appealing move.
14 Agility  
Causes the user to move earlier on the next turn.
19 Psybeam  
Makes audience expect little of other contestants.
23 Baton Pass  
Works well if the user is pumped up.
28 Assurance  
Works better the later it is used in a turn.
32 Double Hit
Badly startles Pokémon that used a move of the same type.
37 Psychic  
Quite an appealing move.
41 Zen Headbutt  
Quite an appealing move.
46 Crunch
Badly startles the last Pokémon to act before the user.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Power Swap  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Guard Swap  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Astonish
Badly startles the last Pokémon to act before the user.
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Confusion  
Quite an appealing move.
5 Odor Sleuth  
Prevents the user from being startled one time this turn.
10 Assurance  
Works better the later it is used in a turn.
14 Stomp  
Quite an appealing move.
19 Psybeam  
Makes audience expect little of other contestants.
23 Agility  
Causes the user to move earlier on the next turn.
28 Double Hit
Badly startles Pokémon that used a move of the same type.
32 Zen Headbutt  
Quite an appealing move.
37 Crunch
Badly startles the last Pokémon to act before the user.
41 Baton Pass  
Works well if the user is pumped up.
46 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
50 Psychic  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM53 Energy Ball  
Quite an appealing move.
TM57 Charge Beam  
Works well if the user is pumped up.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Beat Up   Details
Works well if the user is pumped up.
Double Kick Details
Badly startles Pokémon that used a move of the same type.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Future Sight   Details
Works well if it is the same type as the move used by the last Pokémon.
Magic Coat   Details
Works great if the user goes last this turn.
Mean Look   Details
Makes the remaining Pokémon nervous.
Mirror Coat   Details
Works great if the user goes last this turn.
Razor Wind   Details
Affected by how well the previous Pokémon's move went.
Secret Power   Details
Works well if the user is pumped up.
Skill Swap   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.
Wish   Details
Excites the audience a lot if used last.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Gravity  
Makes the remaining Pokémon nervous.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Magic Coat  
Works great if the user goes last this turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Trick
Badly startles Pokémon that used a move of the same type.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 455 70 80 65 90 65 85
Max Stats
Hindering Nature
Lv. 50 130 - 177 76 - 118 63 - 105 85 - 127 63 - 105 81 - 123
Lv. 100 250 - 344 148 - 233 121 - 206 166 - 251 121 - 206 157 - 242
Max Stats
Neutral Nature
Lv. 50 130 - 177 85 - 132 70 - 117 95 - 142 70 - 117 90 - 137
Lv. 100 250 - 344 165 - 259 135 - 229 185 - 279 135 - 229 175 - 269
Max Stats
Beneficial Nature
Lv. 50 130 - 177 93 - 145 77 - 128 104 - 156 77 - 128 99 - 150
Lv. 100 250 - 344 181 - 284 148 - 251 203 - 306 148 - 251 192 - 295

<--- #202
Wobbuffet
#204
Pineco
--->

 
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