Serebii.net Header
 #207 Gligar
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Gligar
Japan: Guraiga
グライガー
French: Scorplane
German: Skorgla
Korean: 글라이거
National: #207
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #115
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Flyscorpion Pokémon 3'07"
1.1m
142.9lbs
64.8kg
605,120
Abilities: Hyper Cutter - Sand Veil - Immunity (Hidden Ability)
Hyper Cutter: Opponent cannot lower this Pokémon’s Attack value. This Pokémon may still lower its own Attack value using a move of by itself.
Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one level.
Hidden Ability (Available):
Immunity: The Pokémon cannot be Poisoned while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Defense Point(s)
Eligible
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
X Route 19Details
Y Route 19Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Poison Sting
Startles the last Pokémon to act before the user.
4 Sand Attack  
Makes audience expect little of other contestants.
7 Harden  
Prevents the user from being startled one time this turn.
10 Knock Off
Badly startles all of the Pokémon to act before the user.
13 Quick Attack  
Causes the user to move earlier on the next turn.
16 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
19 Feint Attack  
Works great if the user goes first this turn.
22 Acrobatics  
Works well if the user is pumped up.
27 Slash  
Quite an appealing move.
30 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
35 Screech  
Makes audience expect little of other contestants.
40 X-Scissor
Badly startles Pokémon that used a move of the same type.
45 Sky Uppercut
Badly startles Pokémon that used a move of the same type.
50 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
55 Guillotine
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM62 Acrobatics  
Works well if the user is pumped up.
TM66 Payback  
Works great if the user goes last this turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Baton Pass   Details
Works well if the user is pumped up.
Counter   Details
Works great if the user goes last this turn.
Cross Poison Details
Badly startles Pokémon that used a move of the same type.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Feint   Details
Causes the user to move earlier on the next turn.
Metal Claw   Details
Quite an appealing move.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Poison Tail   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Power Trick   Details
Works well if it is the same type as the move used by the last Pokémon.
Razor Wind   Details
Affected by how well the previous Pokémon's move went.
Rock Climb   Details
Makes audience expect little of other contestants.
Sand Tomb   Details
Temporarily stops the crowd from growing excited.
Wing Attack   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bug Bite  
Makes audience expect little of other contestants.
Earth Power  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Tailwind  
Causes the user to move earlier on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dream Eater   Move Tutor - FRLG
Works well if it is the same type as the move used by the last Pokémon.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 430 65 75 105 35 65 85
Max Stats
Hindering Nature
Lv. 50 125 - 172 72 - 114 99 - 141 36 - 78 63 - 105 81 - 123
Lv. 100 240 - 334 139 - 224 193 - 278 67 - 152 121 - 206 157 - 242
Max Stats
Neutral Nature
Lv. 50 125 - 172 80 - 127 110 - 157 40 - 87 70 - 117 90 - 137
Lv. 100 240 - 334 155 - 249 215 - 309 75 - 169 135 - 229 175 - 269
Max Stats
Beneficial Nature
Lv. 50 125 - 172 88 - 139 121 - 172 44 - 95 77 - 128 99 - 150
Lv. 100 240 - 334 170 - 273 236 - 339 82 - 185 148 - 251 192 - 295

<--- #206
Dunsparce
#208
Steelix
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019