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 #267 Beautifly
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Beautifly
Japan: Agehanto
アゲハント
French: Charmillon
German: Papinella
Korean: 뷰티플라이
National: #267
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Butterfly Pokémon 3'03"
1m
62.6lbs
28.4kg
453,840
Abilities: Swarm - Rivalry (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Hidden Ability (Available):
Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 3 Sp. Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Shed Shell
- 5%
Bug
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Evolve Silcoon
Alpha Sapphire Evolve Silcoon
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Absorb  
Quite an appealing move.
10 Absorb  
Quite an appealing move.
13 Gust
Badly startles the last Pokémon to act before the user.
17 Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
20 Morning Sun  
Effectiveness varies depending on when it is used.
24 Mega Drain
Startles the last Pokémon to act before the user.
27 Whirlwind  
Causes the user to move later on the next turn.
31 Attract  
Makes the remaining Pokémon nervous.
34 Silver Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
38 Giga Drain
Badly startles the last Pokémon to act before the user.
41 Bug Buzz
Badly startles the last Pokémon to act before the user.
45 Quiver Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Gust
Badly startles the last Pokémon to act before the user.
10 Gust
Badly startles the last Pokémon to act before the user.
12 Absorb  
Quite an appealing move.
15 Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
17 Morning Sun  
Effectiveness varies depending on when it is used.
20 Air Cutter  
Quite an appealing move.
22 Mega Drain
Startles the last Pokémon to act before the user.
25 Silver Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
27 Attract  
Makes the remaining Pokémon nervous.
30 Whirlwind  
Causes the user to move later on the next turn.
32 Giga Drain
Badly startles the last Pokémon to act before the user.
35 Bug Buzz
Badly startles the last Pokémon to act before the user.
37 Rage
Startles all of the Pokémon to act before the user.
40 Quiver Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM62 Acrobatics  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Giga Drain
Badly startles the last Pokémon to act before the user.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Harden  
Lv. 1
Prevents the user from being startled one time this turn.
Tackle  
Lv. 1
Quite an appealing move.
String Shot
Lv. 1
Startles the last Pokémon to act before the user.
Poison Sting
Lv. 5
Startles the last Pokémon to act before the user.
Bug Bite  
Lv. 15
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 395 60 70 50 100 50 65
Max Stats
Hindering Nature
Lv. 50 120 - 167 67 - 109 49 - 91 94 - 136 49 - 91 63 - 105
Lv. 100 230 - 324 130 - 215 94 - 179 184 - 269 94 - 179 121 - 206
Max Stats
Neutral Nature
Lv. 50 120 - 167 75 - 122 55 - 102 105 - 152 55 - 102 70 - 117
Lv. 100 230 - 324 145 - 239 105 - 199 205 - 299 105 - 199 135 - 229
Max Stats
Beneficial Nature
Lv. 50 120 - 167 82 - 134 60 - 112 115 - 167 60 - 112 77 - 128
Lv. 100 230 - 324 159 - 262 115 - 218 225 - 328 115 - 218 148 - 251

<--- #266
Silcoon
#268
Cascoon
--->

 
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