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 #276 Taillow
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Taillow
Japan: Subame
スバメ
French: Nirondelle
German: Schwalbini
Korean: 테일로
National: #276
Central Kalos: #---
Coastal Kalos: #019
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
TinySwallow Pokémon 1'00"
0.3m
5.1lbs
2.3kg
2003,840
Abilities: Guts - Scrappy (Hidden Ability)
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Hidden Ability (Available):
Scrappy: Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations - In-Depth Details
X Route 8Details
Y Route 8Details
Omega Ruby Route 104, Route 115, Route 116Details
Alpha Sapphire Route 104, Route 115, Route 116Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Peck  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
4 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
7 Quick Attack  
Causes the user to move earlier on the next turn.
13 Wing Attack  
Quite an appealing move.
19 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
26 Endeavor  
Works great if the user goes last this turn.
34 Aerial Ace  
Works great if the user goes first this turn.
43 Agility  
Causes the user to move earlier on the next turn.
53 Air Slash
Badly startles the last Pokémon to act before the user.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Peck  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
5 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
9 Quick Attack  
Causes the user to move earlier on the next turn.
13 Wing Attack  
Quite an appealing move.
17 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
21 Aerial Ace  
Works great if the user goes first this turn.
25 Quick Guard  
Works great if the user goes first this turn.
29 Agility  
Causes the user to move earlier on the next turn.
33 Air Slash
Badly startles the last Pokémon to act before the user.
37 Endeavor  
Works great if the user goes last this turn.
41 Brave Bird  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Boomburst Details
Startles all other Pokémon. User cannot act in the next turn.
Brave Bird   Details
A very appealing move, but after using this move, the user is more easily startled.
Defog   Details
Works great if the user goes first this turn.
Mirror Move   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Rage Details
Startles all of the Pokémon to act before the user.
Refresh   Details
Prevents the user from being startled one time this turn.
Roost   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Sky Attack   Details
Affected by how well the previous Pokémon's move went.
Steel Wing   Details
Affected by how well the previous Pokémon's move went.
Supersonic   Details
Makes audience expect little of other contestants.
Whirlwind   Details
Causes the user to move later on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Endeavor  
Works great if the user goes last this turn.
Heat Wave
Startles all of the Pokémon to act before the user.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 270 40 55 30 30 30 85
Max Stats
Hindering Nature
Lv. 50 100 - 147 54 - 96 31 - 73 31 - 73 31 - 73 81 - 123
Lv. 100 190 - 284 103 - 188 58 - 143 58 - 143 58 - 143 157 - 242
Max Stats
Neutral Nature
Lv. 50 100 - 147 60 - 107 35 - 82 35 - 82 35 - 82 90 - 137
Lv. 100 190 - 284 115 - 209 65 - 159 65 - 159 65 - 159 175 - 269
Max Stats
Beneficial Nature
Lv. 50 100 - 147 66 - 117 38 - 90 38 - 90 38 - 90 99 - 150
Lv. 100 190 - 284 126 - 229 71 - 174 71 - 174 71 - 174 192 - 295

<--- #275
Shiftry
#277
Swellow
--->

 
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