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#320 Wailmer | |
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| Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
|
Wailmer |
| Japan: | Hoeruko ホエルコ |
| French: | Wailmer |
| German: | Wailmer |
| Korean: | 고래왕자 |
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| National: | #320 |
| Central Kalos: | #--- |
| Coastal Kalos: | #027 |
| Mountain Kalos: | #--- |
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| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Ball Whale Pokémon |
6'07"
2m |
286.6lbs
130kg | 125 | 10,240 |
| Abilities: Water Veil - Oblivious - Pressure (Hidden Ability) |
Water Veil: This Pokémon cannot be Burned while having this ability.
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Hidden Ability (Available): Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,640,000 Points Fluctuating |
70 | 1 HP Point(s)
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Not Eligible/Known
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| Locations - In-Depth Details |
| X |
Route 8, Ambrette Town, Cyllage City | Details |
| Y |
Route 8, Ambrette Town, Cyllage City | Details |
| Omega Ruby |
Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 122, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129 | Details |
| Alpha Sapphire |
Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 122, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129 | Details |
| Trainer Locations | |
Details |
| X & Y Level Up | |
| — |
Splash |
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    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| 4 |
Growl |
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  |
| | Works great if the user goes last this turn. |
| 7 |
Water Gun |
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    |
| | Quite an appealing move. |
| 11 |
Rollout |
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   |
| | An appealing move that can be used repeatedly without boring the audience. |
| 14 |
Whirlpool |
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   |
| | Temporarily stops the crowd from growing excited. |
| 17 |
Astonish |
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  |
   | | Badly startles the last Pokémon to act before the user. |
| 21 |
Water Pulse |
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   |
| | Makes audience expect little of other contestants. |
| 24 |
Mist |
 |
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| | Prevents the user from being startled until the turn ends. |
| 27 |
Rest |
 |
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| | Prevents the user from being startled until the turn ends. |
| 31 |
Brine |
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   |
| | Affected by how well the previous Pokémon's move went. |
| 34 |
Water Spout |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| 37 |
Amnesia |
 |
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| | Prevents the user from being startled until the turn ends. |
| 41 |
Dive |
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  |
| | Prevents the user from being startled one time this turn. |
| 44 |
Bounce |
 |
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| | Prevents the user from being startled until the turn ends. |
| 47 |
Hydro Pump |
 |
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| | Works better the more the crowd is excited. |
| 50 |
Heavy Slam |
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   |
| | Works great if the user goes last this turn. |
| ΩRαS Level Up | |
| — |
Splash |
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    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| 4 |
Growl |
 |
  |
| | Works great if the user goes last this turn. |
| 7 |
Water Gun |
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    |
| | Quite an appealing move. |
| 10 |
Rollout |
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   |
| | An appealing move that can be used repeatedly without boring the audience. |
| 13 |
Whirlpool |
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   |
| | Temporarily stops the crowd from growing excited. |
| 16 |
Astonish |
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  |
   | | Badly startles the last Pokémon to act before the user. |
| 19 |
Water Pulse |
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   |
| | Makes audience expect little of other contestants. |
| 22 |
Mist |
 |
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| | Prevents the user from being startled until the turn ends. |
| 25 |
Brine |
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   |
| | Affected by how well the previous Pokémon's move went. |
| 29 |
Rest |
 |
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| | Prevents the user from being startled until the turn ends. |
| 33 |
Dive |
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  |
| | Prevents the user from being startled one time this turn. |
| 37 |
Amnesia |
 |
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| | Prevents the user from being startled until the turn ends. |
| 41 |
Water Spout |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| 45 |
Bounce |
 |
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| | Prevents the user from being startled until the turn ends. |
| 49 |
Hydro Pump |
 |
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| | Works better the more the crowd is excited. |
| 53 |
Heavy Slam |
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   |
| | Works great if the user goes last this turn. |
| TM & HM Attacks | |
| TM05 |
Roar |
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   |
| | Causes the user to move later on the next turn. |
| TM06 |
Toxic |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
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  |
 | | Badly startles all Pokémon that successfully showed their appeal. |
| TM10 |
Hidden Power |
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   |
| | An appealing move that can be used repeatedly without boring the audience. |
| TM13 |
Ice Beam |
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    | | Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
 |
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   | | Badly startles the last Pokémon to act before the user. |
| TM17 |
Protect |
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  |
| | Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
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| | Works better the more the crowd is excited. |
| TM21 |
Frustration |
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  |
   | | Badly startles the last Pokémon to act before the user. |
| TM26 |
Earthquake |
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  |
 | | Badly startles all Pokémon that successfully showed their appeal. |
| TM27 |
Return |
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    |
| | Quite an appealing move. |
| TM32 |
Double Team |
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| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM39 |
Rock Tomb |
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   |
| | Makes audience expect little of other contestants. |
| TM42 |
Facade |
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  |
| | Works great if the user goes last this turn. |
| TM44 |
Rest |
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| | Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
| | Makes the remaining Pokémon nervous. |
| TM48 |
Round |
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  |
| | Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
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   |
| | An appealing move that can be used repeatedly without boring the audience. |
| TM55 |
Scald |
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  |
| | Makes the remaining Pokémon nervous. |
| TM78 |
Bulldoze |
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  |
  | | Badly startles the last Pokémon to act before the user. |
| TM87 |
Swagger |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
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| | Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
| | Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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    |
| | Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
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| | Works well if the user is pumped up. |
| TM100 |
Confide |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| HM03 |
Surf |
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  |
  | | Startles all of the Pokémon to act before the user. |
| HM04 |
Strength |
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    |
| | Quite an appealing move. |
| HM05 |
Waterfall |
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    |
| | Quite an appealing move. |
| HM07 (ΩRαS) |
Dive |
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  |
| | Prevents the user from being startled one time this turn. |
| Egg Moves (Details) | | Aqua Ring |
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Details |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. | | Body Slam |
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    |
Details |
| Badly startles the last Pokémon to act before the user. | | Clear Smog |
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  |
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Details |
| Works great if the user goes first this turn. | | Curse |
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   |
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Details |
| Causes the user to move later on the next turn. | | Defense Curl |
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  |
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Details |
| Prevents the user from being startled one time this turn. | | Double-Edge |
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      |
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Details |
| A very appealing move, but after using this move, the user is more easily startled. | | Fissure |
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  |
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Details |
| Badly startles all Pokémon that successfully showed their appeal. | | Sleep Talk |
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Details |
| Effectiveness varies depending on when it is used. | | Snore |
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    |
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Details |
| Makes the audience quickly grow bored when an appeal move has little effect. | | Soak |
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  |
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Details |
| Badly startles Pokémon that the audience has high expectations of. | | Thrash |
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      |
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Details |
| A very appealing move, but after using this move, the user is more easily startled. | | Tickle |
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   |
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Details |
| Brings down the energy of any Pokémon that have already used a move this turn. | | Zen Headbutt |
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    |
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Details |
| Quite an appealing move. |
| Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
| Bounce |
 |
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| | Prevents the user from being startled until the turn ends. |
| Hyper Voice |
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  |
  | | Startles all of the Pokémon to act before the user. |
| Icy Wind |
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    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| Snore |
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    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| Water Pulse |
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   |
| | Makes audience expect little of other contestants. |
| Zen Headbutt |
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    |
| | Quite an appealing move. |
| Transfer Only Moves (Details) | |
| Endure |
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   |
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Gen IV 203 |
| Causes the user to move later on the next turn. | | Avalanche |
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   |
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Gen IV 419 |
| Affected by how well the previous Pokémon's move went. | | Captivate |
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    |
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Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. | | Natural Gift |
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Gen IV 363 |
| Works better the more the crowd is excited. | | Headbutt |
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    |
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Move Tutor - HGSS |
| Quite an appealing move. | | Mimic |
 |
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| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. | | Endure |
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   |
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Move Tutor - Emerald |
| Causes the user to move later on the next turn. | | Self-destruct |
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       |
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Move Tutor - XD |
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats - Total: 400 |
130 |
70 |
35 |
70 |
35 |
60 |
Max Stats Hindering Nature |
Lv. 50 |
190 - 237 |
67 - 109 |
36 - 78 |
67 - 109 |
36 - 78 |
58 - 100 |
| Lv. 100 |
370 - 464 |
130 - 215 |
67 - 152 |
130 - 215 |
67 - 152 |
112 - 197 |
Max Stats Neutral Nature |
Lv. 50 |
190 - 237 |
75 - 122 |
40 - 87 |
75 - 122 |
40 - 87 |
65 - 112 |
| Lv. 100 |
370 - 464 |
145 - 239 |
75 - 169 |
145 - 239 |
75 - 169 |
125 - 219 |
Max Stats Beneficial Nature |
Lv. 50 |
190 - 237 |
82 - 134 |
44 - 95 |
82 - 134 |
44 - 95 |
71 - 123 |
| Lv. 100 |
370 - 464 |
159 - 262 |
82 - 185 |
159 - 262 |
82 - 185 |
137 - 240 |
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