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 #350 Milotic
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Milotic
Japan: Mirokarosu
ミロカロス
French: Milobellus
German: Milotic
Korean: 밀로틱
National: #350
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Tender Pokémon 20'04"
6.2m
357.1lbs
162kg
605,120
Abilities: Marvel Scale - Competitive - Cute Charm (Hidden Ability)
Marvel Scale: Defense is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Competitive: Raises Sp. Atk stat by two stages whenever a stat is lowered
Hidden Ability (Available):
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Dragon
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Feebas
Alpha Sapphire Evolve Feebas
X & Y Level Up
LevelAttack NameTypeAppealJam
Water Gun  
Quite an appealing move.
Wrap  
Temporarily stops the crowd from growing excited.
5 Water Sport  
Excites the audience in any kind of contest.
9 Refresh  
Prevents the user from being startled one time this turn.
13 Water Pulse  
Makes audience expect little of other contestants.
17 Twister  
Quite an appealing move.
21 Recover  
Works well if it is the same type as the move used by the last Pokémon.
25 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
29 Aqua Tail  
Quite an appealing move.
33 Rain Dance  
Works better the more the crowd is excited.
37 Hydro Pump  
Works better the more the crowd is excited.
41 Attract  
Makes the remaining Pokémon nervous.
45 Safeguard  
Prevents the user from being startled one time this turn.
49 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Wrap  
Temporarily stops the crowd from growing excited.
Water Gun  
Quite an appealing move.
4 Water Sport  
Excites the audience in any kind of contest.
7 Refresh  
Prevents the user from being startled one time this turn.
11 Disarming Voice  
Works great if the user goes first this turn.
14 Twister  
Quite an appealing move.
17 Water Pulse  
Makes audience expect little of other contestants.
21 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
24 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
27 Dragon Tail  
Causes the user to move later on the next turn.
31 Recover  
Works well if it is the same type as the move used by the last Pokémon.
34 Aqua Tail  
Quite an appealing move.
37 Attract  
Makes the remaining Pokémon nervous.
41 Safeguard  
Prevents the user from being startled one time this turn.
44 Coil  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
47 Hydro Pump  
Works better the more the crowd is excited.
51 Rain Dance  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Brine   Details
Affected by how well the previous Pokémon's move went.
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Confuse Ray   Details
Badly startles Pokémon that the audience has high expectations of.
Dragon Breath Details
Badly startles the last Pokémon to act before the user.
Dragon Pulse   Details
Quite an appealing move.
Haze   Details
Makes audience expect little of other contestants.
Hypnosis Details
Startles all of the Pokémon to act before the user.
Iron Tail   Details
Quite an appealing move.
Mirror Coat   Details
Works great if the user goes last this turn.
Mist   Details
Prevents the user from being startled until the turn ends.
Mud Sport   Details
Excites the audience in any kind of contest.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bind  
Temporarily stops the crowd from growing excited.
Dragon Pulse  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Magic Coat  
Works great if the user goes last this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Splash  
Lv. 1
Makes the audience quickly grow bored when an appeal move has little effect.
Tackle  
Lv. 15
Quite an appealing move.
Flail  
Lv. 30
Works better the later it is used in a turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 540 95 60 79 100 125 81
Max Stats
Hindering Nature
Lv. 50 155 - 202 58 - 100 75 - 117 94 - 136 117 - 159 77 - 119
Lv. 100 300 - 394 112 - 197 146 - 231 184 - 269 229 - 314 150 - 234
Max Stats
Neutral Nature
Lv. 50 155 - 202 65 - 112 84 - 131 105 - 152 130 - 177 86 - 133
Lv. 100 300 - 394 125 - 219 163 - 257 205 - 299 255 - 349 167 - 261
Max Stats
Beneficial Nature
Lv. 50 155 - 202 71 - 123 92 - 144 115 - 167 143 - 194 94 - 146
Lv. 100 300 - 394 137 - 240 179 - 282 225 - 328 280 - 383 183 - 287

<--- #349
Feebas
#351
Castform
--->

 
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