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#357 Tropius | |
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| Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
|
Tropius |
| Japan: | Tropius トロピウス |
| French: | Tropius |
| German: | Tropius |
| Korean: | 트로피우스 |
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| National: | #357 |
| Central Kalos: | #--- |
| Coastal Kalos: | #--- |
| Mountain Kalos: | #--- |
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| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Fruit Pokémon |
6'07"
2m |
220.5lbs
100kg | 200 | 6,400 |
| Abilities: Chlorophyll - Solar Power - Harvest (Hidden Ability) |
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Solar Power: During sunshine, the Pokémon’s Special Attack raises to 1.5 times but HP decreases by 1/8th the maximum HP every turn.
Hidden Ability (Available): Harvest: The Pokémon has a 50% chance of restoring a consumed berry. During sunshine, this chance increases to 100% |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,250,000 Points Slow |
70 | 2 HP Point(s)
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Eligible
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| Locations |
| X |
Friend Safari |
| Y |
Friend Safari |
| Omega Ruby |
Route 119, Route 120 | Details |
| Alpha Sapphire |
Route 119, Route 120 | Details |
| Trainer Locations | |
Details |
| X & Y Level Up | |
| — |
Leaf Storm |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| — |
Bestow |
 |
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| | Works better the more the crowd is excited. |
| — |
Natural Gift |
 |
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| | Works better the more the crowd is excited. |
| — |
Leer |
 |
  |
 | | Badly startles Pokémon that the audience has high expectations of. |
| — |
Gust |
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  |
   | | Badly startles the last Pokémon to act before the user. |
| 7 |
Growth |
 |
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| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 11 |
Razor Leaf |
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    |
| | Quite an appealing move. |
| 17 |
Stomp |
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    |
| | Quite an appealing move. |
| 21 |
Sweet Scent |
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  |
| | Prevents the user from being startled one time this turn. |
| 27 |
Whirlwind |
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   |
| | Causes the user to move later on the next turn. |
| 31 |
Magical Leaf |
 |
  |
| | Works great if the user goes first this turn. |
| 37 |
Body Slam |
 |
 |
    | | Badly startles the last Pokémon to act before the user. |
| 41 |
Synthesis |
 |
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| | Effectiveness varies depending on when it is used. |
| 47 |
Leaf Tornado |
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   |
| | An appealing move that can be used repeatedly without boring the audience. |
| 50 |
Air Slash |
 |
 |
    | | Badly startles the last Pokémon to act before the user. |
| 57 |
Bestow |
 |
 |
| | Works better the more the crowd is excited. |
| 61 |
Solar Beam |
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   |
| | Affected by how well the previous Pokémon's move went. |
| 67 |
Natural Gift |
 |
 |
| | Works better the more the crowd is excited. |
| 71 |
Leaf Storm |
 |
      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| ΩRαS Level Up | |
| — |
Leaf Storm |
 |
      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| — |
Leer |
 |
  |
 | | Badly startles Pokémon that the audience has high expectations of. |
| — |
Gust |
 |
  |
   | | Badly startles the last Pokémon to act before the user. |
| — |
Growth |
 |
 |
| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Razor Leaf |
 |
    |
| | Quite an appealing move. |
| 6 |
Sweet Scent |
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  |
| | Prevents the user from being startled one time this turn. |
| 10 |
Stomp |
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    |
| | Quite an appealing move. |
| 16 |
Magical Leaf |
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  |
| | Works great if the user goes first this turn. |
| 21 |
Whirlwind |
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   |
| | Causes the user to move later on the next turn. |
| 26 |
Leaf Tornado |
 |
   |
| | An appealing move that can be used repeatedly without boring the audience. |
| 30 |
Natural Gift |
 |
 |
| | Works better the more the crowd is excited. |
| 36 |
Air Slash |
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    | | Badly startles the last Pokémon to act before the user. |
| 41 |
Body Slam |
 |
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    | | Badly startles the last Pokémon to act before the user. |
| 46 |
Bestow |
 |
 |
| | Works better the more the crowd is excited. |
| 50 |
Synthesis |
 |
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| | Effectiveness varies depending on when it is used. |
| 56 |
Solar Beam |
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   |
| | Affected by how well the previous Pokémon's move went. |
| 61 |
Leaf Storm |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| TM & HM Attacks | |
| TM05 |
Roar |
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   |
| | Causes the user to move later on the next turn. |
| TM06 |
Toxic |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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   |
| | An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
| | Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
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    |
    | | Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
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  |
| | Prevents the user from being startled one time this turn. |
| TM19 |
Roost |
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    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| TM20 |
Safeguard |
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  |
| | Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
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  |
   | | Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
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   |
| | Affected by how well the previous Pokémon's move went. |
| TM26 |
Earthquake |
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  |
 | | Badly startles all Pokémon that successfully showed their appeal. |
| TM27 |
Return |
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    |
| | Quite an appealing move. |
| TM32 |
Double Team |
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| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM40 |
Aerial Ace |
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  |
| | Works great if the user goes first this turn. |
| TM42 |
Facade |
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  |
| | Works great if the user goes last this turn. |
| TM44 |
Rest |
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| | Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
| | Makes the remaining Pokémon nervous. |
| TM48 |
Round |
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  |
| | Works well if it is the same type as the move used by the last Pokémon. |
| TM51 |
Steel Wing |
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   |
| | Affected by how well the previous Pokémon's move went. |
| TM53 |
Energy Ball |
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    |
| | Quite an appealing move. |
| TM68 |
Giga Impact |
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    |
    | | Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
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   |
| | Makes audience expect little of other contestants. |
| TM75 |
Swords Dance |
 |
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| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM78 |
Bulldoze |
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  |
  | | Badly startles the last Pokémon to act before the user. |
| TM86 |
Grass Knot |
 |
 |
| | Works better the later it is used in a turn. |
| TM87 |
Swagger |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
| | Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
| | Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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    |
| | Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
| | Works well if the user is pumped up. |
| TM96 |
Nature Power |
 |
 |
| | Works better the more the crowd is excited. |
| TM100 |
Confide |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
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    |
| | Quite an appealing move. |
| HM02 |
Fly |
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  |
| | Prevents the user from being startled one time this turn. |
| HM04 |
Strength |
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    |
| | Quite an appealing move. |
| Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
| Dragon Pulse |
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    |
| | Quite an appealing move. |
| Giga Drain |
 |
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    | | Badly startles the last Pokémon to act before the user. |
| Outrage |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| Seed Bomb |
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    |
| | Quite an appealing move. |
| Snore |
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    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| Synthesis |
 |
 |
| | Effectiveness varies depending on when it is used. |
| Tailwind |
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   |
| | Causes the user to move earlier on the next turn. |
| Worry Seed |
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  |
| | Makes the remaining Pokémon nervous. |
| Transfer Only Moves (Details) | |
| Endure |
 |
   |
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Gen IV 203 |
| Causes the user to move later on the next turn. | | Silver Wind |
 |
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|
Gen IV 318 |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. | | Captivate |
 |
    |
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Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. | | Defog |
 |
  |
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Gen IV 432 |
| Works great if the user goes first this turn. | | Air Cutter |
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    |
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Move Tutor - PtHGSS |
| Quite an appealing move. | | Fury Cutter |
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   |
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Move Tutor - PtHGSS |
| An appealing move that can be used repeatedly without boring the audience. | | Ominous Wind |
 |
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Move Tutor - PtHGSS |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. | | Mud-slap |
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   |
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Move Tutor - PtHGSS |
| Makes audience expect little of other contestants. | | Twister |
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    |
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Move Tutor - PtHGSS |
| Quite an appealing move. | | Double-edge |
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      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. | | Mimic |
 |
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| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. | | Endure |
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   |
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Move Tutor - Emerald |
| Causes the user to move later on the next turn. | | Mud-slap |
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   |
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Move Tutor - Emerald |
| Makes audience expect little of other contestants. | | Fury Cutter |
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   |
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Move Tutor - Emerald |
| An appealing move that can be used repeatedly without boring the audience. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats - Total: 460 |
99 |
68 |
83 |
72 |
87 |
51 |
Max Stats Hindering Nature |
Lv. 50 |
159 - 206 |
65 - 108 |
79 - 121 |
69 - 111 |
82 - 125 |
50 - 92 |
| Lv. 100 |
308 - 402 |
126 - 211 |
153 - 238 |
134 - 218 |
161 - 245 |
96 - 180 |
Max Stats Neutral Nature |
Lv. 50 |
159 - 206 |
73 - 120 |
88 - 135 |
77 - 124 |
92 - 139 |
56 - 103 |
| Lv. 100 |
308 - 402 |
141 - 235 |
171 - 265 |
149 - 243 |
179 - 273 |
107 - 201 |
Max Stats Beneficial Nature |
Lv. 50 |
159 - 206 |
80 - 132 |
96 - 148 |
84 - 136 |
101 - 152 |
61 - 113 |
| Lv. 100 |
308 - 402 |
155 - 258 |
188 - 291 |
163 - 267 |
196 - 300 |
117 - 221 |
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