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 #370 Luvdisc
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Luvdisc
Japan: Rabukusu
ラブカス
French: Lovdisc
German: Liebiskus
Korean: 사랑동이
National: #370
Central Kalos: #---
Coastal Kalos: #029
Mountain Kalos: #---
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Rendezvous Pokémon 2'00"
0.6m
19.2lbs
8.7kg
2255,120
Abilities: Swift Swim - Hydration (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Hidden Ability (Available):
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Heart Scale
- 50%
Water 2
Evolutionary Chain
Locations - In-Depth Details
X Route 8, 12, Azure Bay, Cyllage City - FishDetails
Y Route 8, 12, Ambrette Town, Azure Bay, Cyllage City - FishDetails
Omega Ruby Route 128, Ever Grande CityDetails
Alpha Sapphire Route 128, Ever Grande CityDetails
X & Y Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
4 Charm
Badly startles Pokémon that the audience has high expectations of.
7 Water Gun  
Quite an appealing move.
9 Agility  
Causes the user to move earlier on the next turn.
14 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
17 Lucky Chant  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
22 Water Pulse  
Makes audience expect little of other contestants.
27 Attract  
Makes the remaining Pokémon nervous.
31 Flail  
Works better the later it is used in a turn.
37 Sweet Kiss  
Makes the remaining Pokémon nervous.
40 Hydro Pump  
Works better the more the crowd is excited.
46 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
50 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
55 Safeguard  
Prevents the user from being startled one time this turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Charm
Badly startles Pokémon that the audience has high expectations of.
4 Water Gun  
Quite an appealing move.
7 Agility  
Causes the user to move earlier on the next turn.
9 Draining Kiss  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
14 Lucky Chant  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
17 Water Pulse  
Makes audience expect little of other contestants.
22 Attract  
Makes the remaining Pokémon nervous.
27 Flail  
Works better the later it is used in a turn.
31 Sweet Kiss  
Makes the remaining Pokémon nervous.
37 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
40 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
46 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
50 Hydro Pump  
Works better the more the crowd is excited.
55 Safeguard  
Prevents the user from being startled one time this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Jet   Details
Causes the user to move earlier on the next turn.
Aqua Ring   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Brine   Details
Affected by how well the previous Pokémon's move went.
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Entrainment Details
Badly startles Pokémon that used a move of the same type.
Heal Pulse   Details
Excites the audience in any kind of contest.
Mud Sport   Details
Excites the audience in any kind of contest.
Splash   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Supersonic   Details
Makes audience expect little of other contestants.
Water Sport   Details
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 330 43 30 55 40 65 97
Max Stats
Hindering Nature
Lv. 50 103 - 150 31 - 73 54 - 96 40 - 82 63 - 105 91 - 134
Lv. 100 196 - 290 58 - 143 103 - 188 76 - 161 121 - 206 179 - 263
Max Stats
Neutral Nature
Lv. 50 103 - 150 35 - 82 60 - 107 45 - 92 70 - 117 102 - 149
Lv. 100 196 - 290 65 - 159 115 - 209 85 - 179 135 - 229 199 - 293
Max Stats
Beneficial Nature
Lv. 50 103 - 150 38 - 90 66 - 117 49 - 101 77 - 128 112 - 163
Lv. 100 196 - 290 71 - 174 126 - 229 93 - 196 148 - 251 218 - 322

<--- #369
Relicanth
#371
Bagon
--->

 
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