| Generation VI Level Up |
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| — |
Seismic Toss |
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| An appealing move that can be used repeatedly without boring the audience. |
| — |
Cosmic Power |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Natural Gift |
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| Works better the more the crowd is excited. |
| — |
Punishment |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| 10 |
Gravity |
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| Makes the remaining Pokémon nervous. |
| 20 |
Earth Power |
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    |
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| Quite an appealing move. |
| 30 |
Hyper Voice |
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  |
  |
| Startles all of the Pokémon to act before the user. |
| 40 |
Extreme Speed |
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| Causes the user to move earlier on the next turn. |
| 50 |
Refresh |
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| Prevents the user from being startled one time this turn. |
| 60 |
Future Sight |
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| Works well if it is the same type as the move used by the last Pokémon. |
| 70 |
Recover |
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| Works well if it is the same type as the move used by the last Pokémon. |
| 80 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| 90 |
Perish Song |
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    |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
| 100 |
Judgment |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM & HM Attacks |
|
| TM01 |
Hone Claws |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM02 |
Dragon Claw |
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    |
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| Quite an appealing move. |
| TM03 |
Psyshock |
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    |
| Badly startles the last Pokémon to act before the user. |
| TM04 |
Calm Mind |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM05 |
Roar |
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| Causes the user to move later on the next turn. |
| TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
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  |
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| Badly startles all Pokémon that successfully showed their appeal. |
| TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
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| Works better the more the crowd is excited. |
| TM13 |
Ice Beam |
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    |
| Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
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   |
| Badly startles the last Pokémon to act before the user. |
| TM15 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
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| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
| TM20 |
Safeguard |
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  |
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| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
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| Affected by how well the previous Pokémon's move went. |
| TM24 |
Thunderbolt |
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    |
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| Quite an appealing move. |
| TM25 |
Thunder |
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| Works better the more the crowd is excited. |
| TM26 |
Earthquake |
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  |
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| Badly startles all Pokémon that successfully showed their appeal. |
| TM27 |
Return |
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    |
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| Quite an appealing move. |
| TM29 |
Psychic |
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    |
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| Quite an appealing move. |
| TM30 |
Shadow Ball |
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    |
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| Quite an appealing move. |
| TM31 |
Brick Break |
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    |
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| Quite an appealing move. |
| TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM35 |
Flamethrower |
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    |
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| Quite an appealing move. |
| TM36 |
Sludge Bomb |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| TM37 |
Sandstorm |
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  |
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| Badly startles all Pokémon that successfully showed their appeal. |
| TM38 |
Fire Blast |
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| Works better the more the crowd is excited. |
| TM39 |
Rock Tomb |
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   |
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| Makes audience expect little of other contestants. |
| TM40 |
Aerial Ace |
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  |
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| Works great if the user goes first this turn. |
| TM42 |
Facade |
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  |
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| Works great if the user goes last this turn. |
| TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
| TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM50 |
Overheat |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
| TM52 |
Focus Blast |
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    |
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| Quite an appealing move. |
| TM53 |
Energy Ball |
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    |
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| Quite an appealing move. |
| TM57 |
Charge Beam |
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| Works well if the user is pumped up. |
| TM59 |
Incinerate |
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   |
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| Makes audience expect little of other contestants. |
| TM60 |
Quash |
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   |
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| Causes the user to move earlier on the next turn. |
| TM61 |
Will-O-Wisp |
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   |
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| Makes audience expect little of other contestants. |
| TM65 |
Shadow Claw |
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    |
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| Quite an appealing move. |
| TM66 |
Payback |
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  |
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| Works great if the user goes last this turn. |
| TM67 |
Retaliate |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM68 |
Giga Impact |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
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   |
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| Makes audience expect little of other contestants. |
| TM71 |
Stone Edge |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM73 |
Thunder Wave |
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   |
| Startles all of the Pokémon to act before the user. |
| TM75 |
Swords Dance |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM77 |
Psych Up |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM78 |
Bulldoze |
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  |
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| Badly startles the last Pokémon to act before the user. |
| TM80 |
Rock Slide |
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  |
  |
| Startles all of the Pokémon to act before the user. |
| TM81 |
X-Scissor |
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  |
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| Badly startles Pokémon that used a move of the same type. |
| TM84 |
Poison Jab |
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    |
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| Quite an appealing move. |
| TM85 |
Dream Eater |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM86 |
Grass Knot |
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| Works better the later it is used in a turn. |
| TM87 |
Swagger |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
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| Prevents the user from being startled one time this turn. |
| TM91 |
Flash Cannon |
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    |
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| Quite an appealing move. |
| TM92 |
Trick Room |
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   |
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| Scrambles the order in which Pokémon will move on the next turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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    |
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| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
| TM95 |
Snarl |
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    |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM97 |
Dark Pulse |
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    |
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| Quite an appealing move. |
| TM100 |
Confide |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
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    |
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| Quite an appealing move. |
| HM02 |
Fly |
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  |
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| Prevents the user from being startled one time this turn. |
| HM03 |
Surf |
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  |
  |
| Startles all of the Pokémon to act before the user. |
| HM04 |
Strength |
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    |
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| Quite an appealing move. |
| HM05 |
Waterfall |
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    |
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| Quite an appealing move. |
| HM07 (ΩRαS) |
Dive |
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  |
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| Prevents the user from being startled one time this turn. |
| Transfer Only Moves (Details) |
|
| Telekinesis |
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  |
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Gen V TM19 |
| Makes the remaining Pokémon nervous. |
| Work Up |
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   |
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Gen V TM83 |
| Excites the audience a lot if used first. |
| Draco Meteor |
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      |
| Move Tutor - B2W2 |
| A very appealing move, but after using this move, the user is more easily startled. |
| Bullet Seed |
 |
 |
|
Gen IV 331 |
| Effectiveness varies depending on when it is used. |
| Brine |
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   |
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Gen IV 362 |
| Affected by how well the previous Pokémon's move went. |
| Endure |
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   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. |
| Silver Wind |
 |
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|
Gen IV 318 |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Avalanche |
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   |
|
Gen IV 419 |
| Affected by how well the previous Pokémon's move went. |
| Defog |
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  |
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Gen IV 432 |
| Works great if the user goes first this turn. |
| Whirlpool |
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   |
|
Gen IV 250 |
| Temporarily stops the crowd from growing excited. |
| Dive |
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  |
|
Move Tutor - PtHGSS |
| Prevents the user from being startled one time this turn. |
| Fury Cutter |
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   |
|
Move Tutor - PtHGSS |
| An appealing move that can be used repeatedly without boring the audience. |
| Ominous Wind |
 |
 |
|
Move Tutor - PtHGSS |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Swift |
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  |
|
Move Tutor - PtHGSS |
| Works great if the user goes first this turn. |
| Ancient Power |
 |
 |
|
Move Tutor - PtHGSS |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Mud-slap |
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   |
|
Move Tutor - PtHGSS |
| Makes audience expect little of other contestants. |
| Twister |
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    |
|
Move Tutor - PtHGSS |
| Quite an appealing move. |
| Role Play |
 |
 |
|
Move Tutor - HGSS |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Headbutt |
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    |
|
Move Tutor - HGSS |
| Quite an appealing move. |