| Generation VI Level Up |
|
| — |
False Swipe |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| — |
Tackle |
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    |
|
| Quite an appealing move. |
| — |
String Shot |
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  |
   |
| Startles the last Pokémon to act before the user. |
| — |
Bug Bite |
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   |
|
| Makes audience expect little of other contestants. |
| — |
Razor Leaf |
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    |
|
| Quite an appealing move. |
| 8 |
Bug Bite |
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   |
|
| Makes audience expect little of other contestants. |
| 15 |
Razor Leaf |
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    |
|
| Quite an appealing move. |
| 22 |
Struggle Bug |
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  |
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| Works great if the user goes last this turn. |
| 29 |
Slash |
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    |
|
| Quite an appealing move. |
| 32 |
Helping Hand |
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    |
|
| Quite an appealing move. |
| 34 |
Fell Stinger |
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|
| Works better the more the crowd is excited. |
| 36 |
Leaf Blade |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| 39 |
X-Scissor |
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  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 43 |
Entrainment |
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  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 46 |
Swords Dance |
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 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 50 |
Leaf Storm |
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      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM & HM Attacks |
|
| TM01 |
Hone Claws |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM04 |
Calm Mind |
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|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
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|
| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM20 |
Safeguard |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM27 |
Return |
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    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
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 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM40 |
Aerial Ace |
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  |
|
| Works great if the user goes first this turn. |
| TM42 |
Facade |
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  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
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|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
|
| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM51 |
Steel Wing |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM53 |
Energy Ball |
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    |
|
| Quite an appealing move. |
| TM54 |
False Swipe |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM65 |
Shadow Claw |
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    |
|
| Quite an appealing move. |
| TM66 |
Payback |
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  |
|
| Works great if the user goes last this turn. |
| TM67 |
Retaliate |
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   |
|
| Affected by how well the previous Pokémon's move went. |
| TM68 |
Giga Impact |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
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   |
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| Makes audience expect little of other contestants. |
| TM75 |
Swords Dance |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM76 |
Struggle Bug |
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  |
|
| Works great if the user goes last this turn. |
| TM81 |
X-Scissor |
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  |
 |
| Badly startles Pokémon that used a move of the same type. |
| TM84 |
Poison Jab |
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    |
|
| Quite an appealing move. |
| TM85 |
Dream Eater |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
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| Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
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 |
|
| Works well if the user is pumped up. |
| TM96 |
Nature Power |
 |
 |
|
| Works better the more the crowd is excited. |
| TM100 |
Confide |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
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    |
|
| Quite an appealing move. |