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 #542 Leavanny
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Leavanny
Japan: Hahakomori
ハハコモリ
French: Manternel
German: Matrifol
Korean: 모아머
National: #542
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Nurturing Pokémon 3'11"
1.2m
45.2lbs
20.5kg
453,840
Abilities: Swarm - Chlorophyll - Overcoat (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Hidden Ability (Available):
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Evolve Swadloon
Y Evolve Swadloon
Omega Ruby Evolve Swadloon
Alpha Sapphire Evolve Swadloon
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
Tackle  
Quite an appealing move.
String Shot
Startles the last Pokémon to act before the user.
Bug Bite  
Makes audience expect little of other contestants.
Razor Leaf  
Quite an appealing move.
8 Bug Bite  
Makes audience expect little of other contestants.
15 Razor Leaf  
Quite an appealing move.
22 Struggle Bug  
Works great if the user goes last this turn.
29 Slash  
Quite an appealing move.
32 Helping Hand  
Quite an appealing move.
34 Fell Stinger  
Works better the more the crowd is excited.
36 Leaf Blade  
An appealing move that can be used repeatedly without boring the audience.
39 X-Scissor
Badly startles Pokémon that used a move of the same type.
43 Entrainment
Badly startles Pokémon that used a move of the same type.
46 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
50 Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM53 Energy Ball  
Quite an appealing move.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM84 Poison Jab  
Quite an appealing move.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Air Slash Details
Badly startles the last Pokémon to act before the user.
Baton Pass   Details
Works well if the user is pumped up.
Camouflage   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Me First   Details
Causes the user to move earlier on the next turn.
Mind Reader   Details
Causes the user to move earlier on the next turn.
Razor Wind   Details
Affected by how well the previous Pokémon's move went.
Screech   Details
Makes audience expect little of other contestants.
Silver Wind   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Giga Drain
Badly startles the last Pokémon to act before the user.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Knock Off
Badly startles all of the Pokémon to act before the user.
Magic Coat  
Works great if the user goes last this turn.
Seed Bomb  
Quite an appealing move.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Grass Whistle  
Lv. 1
Prevents the user from being startled one time this turn.
Protect  
Lv. 20
Prevents the user from being startled one time this turn.
Endure  
Lv. 29
Causes the user to move later on the next turn.
Sticky Web
Lv. 31
Badly startles Pokémon that the audience has high expectations of.
Bug Buzz
Lv. 36
Badly startles the last Pokémon to act before the user.
Flail  
Lv. 43
Works better the later it is used in a turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 75 103 80 70 80 92
Max Stats
Hindering Nature
Lv. 50 135 - 182 97 - 139 76 - 118 67 - 109 76 - 118 87 - 129
Lv. 100 260 - 354 189 - 274 148 - 233 130 - 215 148 - 233 170 - 254
Max Stats
Neutral Nature
Lv. 50 135 - 182 108 - 155 85 - 132 75 - 122 85 - 132 97 - 144
Lv. 100 260 - 354 211 - 305 165 - 259 145 - 239 165 - 259 189 - 283
Max Stats
Beneficial Nature
Lv. 50 135 - 182 118 - 170 93 - 145 82 - 134 93 - 145 106 - 158
Lv. 100 260 - 354 232 - 335 181 - 284 159 - 262 181 - 284 207 - 311

<--- #541
Swadloon
#543
Venipede
--->

 
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