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 #545 Scolipede
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Scolipede
Japan: Pendoraa
ペンドラー
French: Brutapode
German: Cerapendra
Korean: 펜드라
National: #545
Central Kalos: #122
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Megapede Pokémon 8'02"
2.5m
442.0lbs
200.5kg
455,120
Abilities: Poison Point - Swarm - Speed Boost (Hidden Ability)
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Hidden Ability (Available):
Speed Boost: Speed increases by one stage at the end of each turn.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Evolve Whirlipede
Y Evolve Whirlipede
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Megahorn  
An appealing move that can be used repeatedly without boring the audience.
Defense Curl  
Prevents the user from being startled one time this turn.
Rollout  
An appealing move that can be used repeatedly without boring the audience.
Poison Sting
Startles the last Pokémon to act before the user.
Screech  
Makes audience expect little of other contestants.
5 Poison Sting
Startles the last Pokémon to act before the user.
8 Screech  
Makes audience expect little of other contestants.
12 Pursuit
Badly startles Pokémon that used a move of the same type.
15 Protect  
Prevents the user from being startled one time this turn.
19 Poison Tail  
Brings down the energy of any Pokémon that have already used a move this turn.
23 Bug Bite  
Makes audience expect little of other contestants.
28 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
30 Baton Pass  
Works well if the user is pumped up.
33 Agility  
Causes the user to move earlier on the next turn.
39 Steamroller  
An appealing move that can be used repeatedly without boring the audience.
44 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
47 Venom Drench  
Brings down the energy of any Pokémon that have already used a move this turn.
50 Rock Climb  
Makes audience expect little of other contestants.
55 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
65 Megahorn  
An appealing move that can be used repeatedly without boring the audience.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Pin Missile   Details
Effectiveness varies depending on when it is used.
Rock Climb   Details
Makes audience expect little of other contestants.
Spikes   Details
Makes the remaining Pokémon nervous.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.
Toxic Spikes   Details
Makes the remaining Pokémon nervous.
Twineedle Details
Badly startles Pokémon that used a move of the same type.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bug Bite  
Makes audience expect little of other contestants.
Endeavor  
Works great if the user goes last this turn.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Tail  
Quite an appealing move.
Signal Beam  
Makes audience expect little of other contestants.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Iron Defense  
Lv. 22
Prevents the user from being startled until the turn ends.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 60 100 89 55 69 112
Max Stats
Hindering Nature
Lv. 50 120 - 167 94 - 136 84 - 126 54 - 96 66 - 108 105 - 147
Lv. 100 230 - 324 184 - 269 164 - 249 103 - 188 128 - 213 206 - 290
Max Stats
Neutral Nature
Lv. 50 120 - 167 105 - 152 94 - 141 60 - 107 74 - 121 117 - 164
Lv. 100 230 - 324 205 - 299 183 - 277 115 - 209 143 - 237 229 - 323
Max Stats
Beneficial Nature
Lv. 50 120 - 167 115 - 167 103 - 155 66 - 117 81 - 133 128 - 180
Lv. 100 230 - 324 225 - 328 201 - 304 126 - 229 157 - 260 251 - 355

<--- #544
Whirlipede
#546
Cottonee
--->

 
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