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 #557 Dwebble
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Dwebble
Japan: Ishizumai
イシズマイ
French: Crabicoque
German: Lithomith
Korean: 돌살이
National: #557
Central Kalos: #---
Coastal Kalos: #023
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Rock Inn Pokémon 1'00"
0.3m
32.0lbs
14.5kg
1905,120
Abilities: Sturdy - Shell Armor - Weak Armor (Hidden Ability)
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Shell Armor: Opponent’s moves cannot Critical Hit.
Hidden Ability (Available):
Weak Armor: When hit by an attack, the Pokémon's Defense is lowered by one stage but Speed is increased by one stage.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Hard Stone
- 5%
Bug
Mineral
Evolutionary Chain
Locations - In-Depth Details
X Route 8, Route 12, Ambrette Town, Cyllage City, Glittering Cave - Rock Smash
Friend Safari
Details
Y Route 8, Route 12, Ambrette Town, Cyllage City, Glittering Cave - Rock Smash
Friend Safari
Details
Omega Ruby Route 111Details
Alpha Sapphire Route 111Details
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
5 Rock Blast  
Effectiveness varies depending on when it is used.
7 Withdraw  
Prevents the user from being startled one time this turn.
11 Sand Attack  
Makes audience expect little of other contestants.
13 Feint Attack  
Works great if the user goes first this turn.
17 Smack Down
Badly startles Pokémon that the audience has high expectations of.
19 Rock Polish  
Causes the user to move earlier on the next turn.
23 Bug Bite  
Makes audience expect little of other contestants.
24 Stealth Rock  
Makes the remaining Pokémon nervous.
29 Rock Slide
Startles all of the Pokémon to act before the user.
31 Slash  
Quite an appealing move.
35 X-Scissor
Badly startles Pokémon that used a move of the same type.
37 Shell Smash  
Excites the audience a lot if used last.
41 Flail  
Works better the later it is used in a turn.
43 Rock Wrecker
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM65 Shadow Claw  
Quite an appealing move.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Block   Details
Makes the remaining Pokémon nervous.
Counter   Details
Works great if the user goes last this turn.
Curse   Details
Causes the user to move later on the next turn.
Endure   Details
Causes the user to move later on the next turn.
Iron Defense   Details
Prevents the user from being startled until the turn ends.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Rototiller   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Sand Tomb   Details
Temporarily stops the crowd from growing excited.
Spikes   Details
Makes the remaining Pokémon nervous.
Wide Guard   Details
Prevents the user from being startled until the turn ends.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Bug Bite  
Makes audience expect little of other contestants.
Iron Defense  
Prevents the user from being startled until the turn ends.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 325 50 65 85 35 35 55
Max Stats
Hindering Nature
Lv. 50 110 - 157 63 - 105 81 - 123 36 - 78 36 - 78 54 - 96
Lv. 100 210 - 304 121 - 206 157 - 242 67 - 152 67 - 152 103 - 188
Max Stats
Neutral Nature
Lv. 50 110 - 157 70 - 117 90 - 137 40 - 87 40 - 87 60 - 107
Lv. 100 210 - 304 135 - 229 175 - 269 75 - 169 75 - 169 115 - 209
Max Stats
Beneficial Nature
Lv. 50 110 - 157 77 - 128 99 - 150 44 - 95 44 - 95 66 - 117
Lv. 100 210 - 304 148 - 251 192 - 295 82 - 185 82 - 185 126 - 229

<--- #556
Maractus
#558
Crustle
--->

 
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