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 #561 Sigilyph
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Sigilyph
Japan: Shinbora
シンボラー
French: Cryptéro
German: Symvolara
Korean: 심보러
National: #561
Central Kalos: #---
Coastal Kalos: #090
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Avianoid Pokémon 4'07"
1.4m
30.9lbs
14kg
455,120
Abilities: Wonder Skin - Magic Guard - Tinted Lens (Hidden Ability)
Wonder Skin : Makes non-damaging moves that are targeted at this Pokémon have the accuracy of 50%.
Magic Guard: Prevents all damage except from direct-attack moves.
Hidden Ability (Available):
Tinted Lens: The power of “not very effective” moves is doubled.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations - In-Depth Details
X Route 10
Friend Safari
Details
Y Route 10
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Gust
Badly startles the last Pokémon to act before the user.
Miracle Eye  
Works great if the user goes first this turn.
4 Hypnosis
Startles all of the Pokémon to act before the user.
8 Psywave  
Effectiveness varies depending on when it is used.
11 Tailwind  
Causes the user to move earlier on the next turn.
14 Whirlwind  
Causes the user to move later on the next turn.
18 Psybeam  
Makes audience expect little of other contestants.
21 Air Cutter  
Quite an appealing move.
24 Light Screen  
Prevents the user from being startled one time this turn.
28 Reflect  
Prevents the user from being startled one time this turn.
31 Synchronoise  
Works well if it is the same type as the move used by the last Pokémon.
34 Mirror Move  
Shows off the Pokémon’s appeal about as well as the move used just before it.
38 Gravity  
Makes the remaining Pokémon nervous.
41 Air Slash
Badly startles the last Pokémon to act before the user.
44 Psychic  
Quite an appealing move.
48 Cosmic Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
50 Sky Attack  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM53 Energy Ball  
Quite an appealing move.
TM57 Charge Beam  
Works well if the user is pumped up.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Future Sight   Details
Works well if it is the same type as the move used by the last Pokémon.
Psycho Shift   Details
Works great if the user goes last this turn.
Roost   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Skill Swap   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Steel Wing   Details
Affected by how well the previous Pokémon's move went.
Stored Power   Details
Works well if the user is pumped up.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Gravity  
Makes the remaining Pokémon nervous.
Heat Wave
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Magic Coat  
Works great if the user goes last this turn.
Magic Room  
Temporarily stops the crowd from growing excited.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Trick
Badly startles Pokémon that used a move of the same type.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 72 58 80 103 80 97
Max Stats
Hindering Nature
Lv. 50 132 - 179 56 - 99 76 - 118 97 - 139 76 - 118 91 - 134
Lv. 100 254 - 348 108 - 193 148 - 233 189 - 274 148 - 233 179 - 263
Max Stats
Neutral Nature
Lv. 50 132 - 179 63 - 110 85 - 132 108 - 155 85 - 132 102 - 149
Lv. 100 254 - 348 121 - 215 165 - 259 211 - 305 165 - 259 199 - 293
Max Stats
Beneficial Nature
Lv. 50 132 - 179 69 - 121 93 - 145 118 - 170 93 - 145 112 - 163
Lv. 100 254 - 348 133 - 236 181 - 284 232 - 335 181 - 284 218 - 322

<--- #560
Scrafty
#562
Yamask
--->

 
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