| Generation VI Level Up |
|
| — |
Gust |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| — |
Miracle Eye |
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  |
|
| Works great if the user goes first this turn. |
| 4 |
Hypnosis |
 |
 |
   |
| Startles all of the Pokémon to act before the user. |
| 8 |
Psywave |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 11 |
Tailwind |
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   |
|
| Causes the user to move earlier on the next turn. |
| 14 |
Whirlwind |
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   |
|
| Causes the user to move later on the next turn. |
| 18 |
Psybeam |
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   |
|
| Makes audience expect little of other contestants. |
| 21 |
Air Cutter |
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    |
|
| Quite an appealing move. |
| 24 |
Light Screen |
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  |
|
| Prevents the user from being startled one time this turn. |
| 28 |
Reflect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 31 |
Synchronoise |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| 34 |
Mirror Move |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| 38 |
Gravity |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 41 |
Air Slash |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| 44 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| 48 |
Cosmic Power |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 50 |
Sky Attack |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM & HM Attacks |
|
| TM03 |
Psyshock |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM04 |
Calm Mind |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM13 |
Ice Beam |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM15 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM19 |
Roost |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM20 |
Safeguard |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM23 |
Smack Down |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM29 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM40 |
Aerial Ace |
 |
  |
|
| Works great if the user goes first this turn. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM51 |
Steel Wing |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM53 |
Energy Ball |
 |
    |
|
| Quite an appealing move. |
| TM57 |
Charge Beam |
 |
 |
|
| Works well if the user is pumped up. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM73 |
Thunder Wave |
 |
 |
   |
| Startles all of the Pokémon to act before the user. |
| TM77 |
Psych Up |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM85 |
Dream Eater |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM91 |
Flash Cannon |
 |
    |
|
| Quite an appealing move. |
| TM92 |
Trick Room |
 |
   |
|
| Scrambles the order in which Pokémon will move on the next turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM97 |
Dark Pulse |
 |
    |
|
| Quite an appealing move. |
| TM99 |
Dazzling Gleam |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM02 |
Fly |
 |
  |
|
| Prevents the user from being startled one time this turn. |