| Generation VI Level Up | 
|
				| — | 
				Astonish | 
		
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    | 
				| Badly startles the last Pokémon to act before the user. | 
				| — | 
				Protect | 
		
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				| Prevents the user from being startled one time this turn. | 
				| 5 | 
				Disable | 
		
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				| Makes the remaining Pokémon nervous. | 
				| 9 | 
				Haze | 
		
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				| Makes audience expect little of other contestants. | 
				| 13 | 
				Night Shade | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
				| 17 | 
				Hex | 
		
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  | 
				| Badly startles Pokémon that used a move of the same type. | 
				| 21 | 
				Will-O-Wisp | 
		
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				| Makes audience expect little of other contestants. | 
				| 25 | 
				Ominous Wind | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 29 | 
				Curse | 
		
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				| Causes the user to move later on the next turn. | 
				| 33 | 
				Power Split | 
		
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				| Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | 
				| 33 | 
				Guard Split | 
		
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				| Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | 
				| 37 | 
				Shadow Ball | 
		
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				| Quite an appealing move. | 
				| 41 | 
				Grudge | 
		
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				| Startles all other Pokémon. User cannot act in the next turn. | 
				| 45 | 
				Mean Look | 
		
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				| Makes the remaining Pokémon nervous. | 
				| 49 | 
				Destiny Bond | 
		
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  | 
				| A move of huge appeal, but using it prevents the user from taking further contest moves. | 
| TM & HM Attacks | 
|
| TM04 | 
					Calm Mind | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM06 | 
					Toxic | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | 
					Hidden Power | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
| TM17 | 
					Protect | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM18 | 
					Rain Dance | 
		
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				| Works better the more the crowd is excited. | 
| TM20 | 
					Safeguard | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM21 | 
					Frustration | 
		
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				| Badly startles the last Pokémon to act before the user. | 
| TM27 | 
					Return | 
		
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				| Quite an appealing move. | 
| TM29 | 
					Psychic | 
		
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				| Quite an appealing move. | 
| TM30 | 
					Shadow Ball | 
		
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				| Quite an appealing move. | 
| TM32 | 
					Double Team | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM42 | 
					Facade | 
		
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				| Works great if the user goes last this turn. | 
| TM44 | 
					Rest | 
		
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				| Prevents the user from being startled until the turn ends. | 
| TM45 | 
					Attract | 
		
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				| Makes the remaining Pokémon nervous. | 
| TM46 | 
					Thief | 
		
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				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM48 | 
					Round | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM53 | 
					Energy Ball | 
		
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				| Quite an appealing move. | 
| TM61 | 
					Will-O-Wisp | 
		
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				| Makes audience expect little of other contestants. | 
| TM63 | 
					Embargo | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM66 | 
					Payback | 
		
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				| Works great if the user goes last this turn. | 
| TM70 | 
					Flash | 
		
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				| Makes audience expect little of other contestants. | 
| TM77 | 
					Psych Up | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM83 | 
					Infestation | 
		
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				| Temporarily stops the crowd from growing excited. | 
| TM85 | 
					Dream Eater | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM87 | 
					Swagger | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | 
					Sleep Talk | 
		
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				| Effectiveness varies depending on when it is used. | 
| TM90 | 
					Substitute | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM92 | 
					Trick Room | 
		
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				| Scrambles the order in which Pokémon will move on the next turn. | 
| TM94 (ΩRαS) | 
					Secret Power | 
		
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  | 
				| Works well if the user is pumped up. | 
| TM97 | 
					Dark Pulse | 
		
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				| Quite an appealing move. | 
| TM100 | 
					Confide | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. |