| Generation VI Level Up |
|
| — |
Scratch |
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    |
|
| Quite an appealing move. |
| — |
Leer |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 5 |
Pursuit |
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  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 9 |
Fake Tears |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| 13 |
Fury Swipes |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 17 |
Feint Attack |
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  |
|
| Works great if the user goes first this turn. |
| 21 |
Scary Face |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| 25 |
Taunt |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 29 |
Foul Play |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| 33 |
Torment |
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  |
|
| Makes the remaining Pokémon nervous. |
| 37 |
Agility |
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   |
|
| Causes the user to move earlier on the next turn. |
| 41 |
Embargo |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| 45 |
Punishment |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 49 |
Nasty Plot |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 53 |
Imprison |
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   |
|
| Temporarily stops the crowd from growing excited. |
| 57 |
Night Daze |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM & HM Attacks |
|
| TM01 |
Hone Claws |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM04 |
Calm Mind |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM05 |
Roar |
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   |
|
| Causes the user to move later on the next turn. |
| TM06 |
Toxic |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM12 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM17 |
Protect |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM28 |
Dig |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM40 |
Aerial Ace |
 |
  |
|
| Works great if the user goes first this turn. |
| TM41 |
Torment |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
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  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM56 |
Fling |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM59 |
Incinerate |
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   |
|
| Makes audience expect little of other contestants. |
| TM63 |
Embargo |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM66 |
Payback |
 |
  |
|
| Works great if the user goes last this turn. |
| TM67 |
Retaliate |
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   |
|
| Affected by how well the previous Pokémon's move went. |
| TM75 |
Swords Dance |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM77 |
Psych Up |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM89 |
U-turn |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM90 |
Substitute |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM95 |
Snarl |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM97 |
Dark Pulse |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |