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 #605 Elgyem
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Elgyem
Japan: Riguree
リグレー
French: Lewsor
German: Pygraulon
Korean: 리그레
National: #605
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Cerebral Pokémon 1'08"
0.5m
19.8lbs
9kg
2555,120
Abilities: Telepathy - Synchronize - Analytic (Hidden Ability)
Telepathy: Prevents damage from team-mates during Double and Triple battles
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Hidden Ability (Available):
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Route 121, Mt. PyreDetails
Alpha Sapphire Route 121, Mt. PyreDetails
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Confusion  
Quite an appealing move.
4 Growl  
Works great if the user goes last this turn.
8 Heal Block  
Temporarily stops the crowd from growing excited.
11 Miracle Eye  
Works great if the user goes first this turn.
15 Psybeam  
Makes audience expect little of other contestants.
18 Headbutt  
Quite an appealing move.
22 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
25 Imprison  
Temporarily stops the crowd from growing excited.
29 Simple Beam  
Brings down the energy of any Pokémon that have already used a move this turn.
32 Zen Headbutt  
Quite an appealing move.
36 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
39 Psychic  
Quite an appealing move.
43 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
46 Recover  
Works well if it is the same type as the move used by the last Pokémon.
50 Guard Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
50 Power Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
53 Synchronoise  
Works well if it is the same type as the move used by the last Pokémon.
56 Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM53 Energy Ball  
Quite an appealing move.
TM57 Charge Beam  
Works well if the user is pumped up.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ally Switch   Details
Scrambles the order in which Pokémon will move on the next turn.
Astonish Details
Badly startles the last Pokémon to act before the user.
Barrier   Details
Prevents the user from being startled until the turn ends.
Cosmic Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Disable   Details
Makes the remaining Pokémon nervous.
Guard Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Nasty Plot   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Power Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Skill Swap   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Teleport   Details
Prevents the user from being startled until the turn ends.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Gravity  
Makes the remaining Pokémon nervous.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Trick
Badly startles Pokémon that used a move of the same type.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 335 55 55 55 85 55 30
Max Stats
Hindering Nature
Lv. 50 115 - 162 54 - 96 54 - 96 81 - 123 54 - 96 31 - 73
Lv. 100 220 - 314 103 - 188 103 - 188 157 - 242 103 - 188 58 - 143
Max Stats
Neutral Nature
Lv. 50 115 - 162 60 - 107 60 - 107 90 - 137 60 - 107 35 - 82
Lv. 100 220 - 314 115 - 209 115 - 209 175 - 269 115 - 209 65 - 159
Max Stats
Beneficial Nature
Lv. 50 115 - 162 66 - 117 66 - 117 99 - 150 66 - 117 38 - 90
Lv. 100 220 - 314 126 - 229 126 - 229 192 - 295 126 - 229 71 - 174

<--- #604
Eelektross
#606
Beheeyem
--->

 
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