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 #645 Landorus
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Incarnate Forme Therian Forme
Landorus
Japan: Landlos
ランドロス
French: Démétéros
German: Demeteros
Korean: 랜드로스
National: #645
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Abundance Pokémon 4'11"
1.5m
149.9lbs
68kg
330,720
Abilities: Sand Force - Sheer Force (Hidden) (Incarnate Forme) - Intimidate (Therian Forme)
Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 33% in a Sandstorm
Hidden Ability: (Available)
Sheer Force: Moves with a secondary effect are increased in power by 33% but lose their secondary effect
Therian Forme Ability:
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
90 Incarnate Forme
3 Sp. Attack Point(s)
Therian Forme
3 Attack Point(s)
Eligible
Wild Hold Item Egg Groups
  Landorus cannot breed
Evolutionary Chain
Alternate Forms
Incarnate FormeTherian Forme
Landorus is typically in Incarnate Forme but, if captured in Pokémon Dream Radar, it will be in the Therian Forme for Black 2 & White 2. All forms can be switched using the Reveal Glass
Locations
X Transfer required
Y Transfer required
Omega Ruby Soaring in the SkyDetails
Alpha Sapphire Soaring in the SkyDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
Fissure
Badly startles all Pokémon that successfully showed their appeal.
Block  
Makes the remaining Pokémon nervous.
Mud Shot  
Quite an appealing move.
Rock Tomb  
Makes audience expect little of other contestants.
7 Imprison  
Temporarily stops the crowd from growing excited.
13 Punishment
Badly startles Pokémon that the audience has high expectations of.
19 Bulldoze
Badly startles the last Pokémon to act before the user.
25 Rock Throw  
Quite an appealing move.
31 Extrasensory
Badly startles Pokémon that used a move of the same type.
37 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
43 Earth Power  
Quite an appealing move.
49 Rock Slide
Startles all of the Pokémon to act before the user.
55 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
61 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
67 Fissure
Badly startles all Pokémon that successfully showed their appeal.
73 Stone Edge  
Affected by how well the previous Pokémon's move went.
79 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
85 Outrage  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM04 Strength  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJamForm
Block  
Makes the remaining Pokémon nervous.
Earth Power  
Quite an appealing move.
Gravity  
Makes the remaining Pokémon nervous.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 89 125 90 115 80 101
Max Stats
Hindering Nature
Lv. 50 149 - 196 117 - 159 85 - 127 108 - 150 76 - 118 95 - 137
Lv. 100 288 - 382 229 - 314 166 - 251 211 - 296 148 - 233 186 - 270
Max Stats
Neutral Nature
Lv. 50 149 - 196 130 - 177 95 - 142 120 - 167 85 - 132 106 - 153
Lv. 100 288 - 382 255 - 349 185 - 279 235 - 329 165 - 259 207 - 301
Max Stats
Beneficial Nature
Lv. 50 149 - 196 143 - 194 104 - 156 132 - 183 93 - 145 116 - 168
Lv. 100 288 - 382 280 - 383 203 - 306 258 - 361 181 - 284 227 - 331
Stats - Therian Forme
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 89 145 90 105 80 91
Max Stats
Hindering Nature
Lv. 50 149 - 196 135 - 177 85 - 127 99 - 141 76 - 118 86 - 128
Lv. 100 288 - 382 265 - 350 166 - 251 193 - 278 148 - 233 168 - 252
Max Stats
Neutral Nature
Lv. 50 149 - 196 150 - 197 95 - 142 110 - 157 85 - 132 96 - 143
Lv. 100 288 - 382 295 - 389 185 - 279 215 - 309 165 - 259 187 - 281
Max Stats
Beneficial Nature
Lv. 50 149 - 196 165 - 216 104 - 156 121 - 172 93 - 145 105 - 157
Lv. 100 288 - 382 324 - 427 203 - 306 236 - 339 181 - 284 205 - 309

<--- #644
Zekrom
#646
Kyurem
--->

 
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