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 #644 Zekrom
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Zekrom
Japan: Zekrom
ゼクロム
French: Zekrom
German: Zekrom
Korean: 제크로무
National: #644
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Zekrom is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Deep Black Pokémon 9'06"
2.9m
760.6lbs
345kg
4530,720
Abilities: Teravolt
Teravolt: It can attack the opponent regardless of their ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
0 3 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Zekrom cannot breed
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Trade from Alpha Sapphire
Alpha Sapphire Fabled CaveDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Thunder Fang  
Quite an appealing move.
Dragon Rage  
An appealing move that can be used repeatedly without boring the audience.
8 Imprison  
Temporarily stops the crowd from growing excited.
15 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
22 Thunderbolt  
Quite an appealing move.
29 Dragon Breath
Badly startles the last Pokémon to act before the user.
36 Slash  
Quite an appealing move.
43 Zen Headbutt  
Quite an appealing move.
50 Fusion Bolt  
Works better the later it is used in a turn.
54 Dragon Claw  
Quite an appealing move.
64 Imprison  
Temporarily stops the crowd from growing excited.
71 Crunch
Badly startles the last Pokémon to act before the user.
78 Thunder  
Works better the more the crowd is excited.
85 Outrage  
A very appealing move, but after using this move, the user is more easily startled.
92 Hyper Voice
Startles all of the Pokémon to act before the user.
100 Bolt Strike  
An appealing move that can be used repeatedly without boring the audience.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM04 Strength  
Quite an appealing move.
Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Magnet Rise  
Makes the remaining Pokémon nervous.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Thunder Punch  
Quite an appealing move.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Draco Meteor   Move Tutor - B2W2
A very appealing move, but after using this move, the user is more easily startled.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 100 150 120 120 100 90
Max Stats
Hindering Nature
Lv. 50 160 - 207 139 - 181 112 - 154 112 - 154 94 - 136 85 - 127
Lv. 100 310 - 404 274 - 359 220 - 305 220 - 305 184 - 269 166 - 251
Max Stats
Neutral Nature
Lv. 50 160 - 207 155 - 202 125 - 172 125 - 172 105 - 152 95 - 142
Lv. 100 310 - 404 305 - 399 245 - 339 245 - 339 205 - 299 185 - 279
Max Stats
Beneficial Nature
Lv. 50 160 - 207 170 - 222 137 - 189 137 - 189 115 - 167 104 - 156
Lv. 100 310 - 404 335 - 438 269 - 372 269 - 372 225 - 328 203 - 306

<--- #643
Reshiram
#645
Landorus
--->

 
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