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 #673 Gogoat
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Gogoat
Japan: Gogoat
ゴーゴート
French: Chevroum
German: Chevrumm
Korean: 고고트
National: #673
Central Kalos: #090
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mount Pokémon 5'07"
1.7m
200.6lbs
91kg
455,120
Abilities: Sap Sipper - Grass Pelt (Hidden Ability)
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Hidden Ability (Available):
Grass Pelt: Increases Defense by 50% when battling on Grass or if the move Grassy Terrain is in effect
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Evolve Skiddo
Friend Safari
Y Evolve Skiddo
Friend Safari
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Aerial Ace  
Works great if the user goes first this turn.
Tackle  
Quite an appealing move.
Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
7 Vine Whip  
Quite an appealing move.
9 Tail Whip  
Works great if the user goes last this turn.
12 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
13 Razor Leaf  
Quite an appealing move.
16 Worry Seed  
Makes the remaining Pokémon nervous.
20 Synthesis  
Effectiveness varies depending on when it is used.
22 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
26 Bulldoze
Badly startles the last Pokémon to act before the user.
30 Seed Bomb  
Quite an appealing move.
34 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
40 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
47 Horn Leech  
Shows off the Pokémon’s appeal about as well as the move used just before it.
55 Leaf Blade  
An appealing move that can be used repeatedly without boring the audience.
58 Milk Drink  
Works great if the user goes first this turn.
60 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
65 Aerial Ace  
Works great if the user goes first this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Defense Curl   Details
Prevents the user from being startled one time this turn.
Milk Drink   Details
Works great if the user goes first this turn.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Giga Drain
Badly startles the last Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 531 123 100 62 97 81 68
Max Stats
Hindering Nature
Lv. 50 183 - 230 94 - 136 60 - 102 91 - 134 77 - 119 65 - 108
Lv. 100 356 - 450 184 - 269 116 - 200 179 - 263 150 - 234 126 - 211
Max Stats
Neutral Nature
Lv. 50 183 - 230 105 - 152 67 - 114 102 - 149 86 - 133 73 - 120
Lv. 100 356 - 450 205 - 299 129 - 223 199 - 293 167 - 261 141 - 235
Max Stats
Beneficial Nature
Lv. 50 183 - 230 115 - 167 73 - 125 112 - 163 94 - 146 80 - 132
Lv. 100 356 - 450 225 - 328 141 - 245 218 - 322 183 - 287 155 - 258

<--- #672
Skiddo
#674
Pancham
--->

 
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