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 #674 Pancham
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Pancham
Japan: Yancham
ヤンチャム
French: Pandespiègle
German: Pam-Pam
Korean: 판짱
National: #674
Central Kalos: #091
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Playful Pokémon 2'00"
0.6m
17.6lbs
8kg
2206,400
Abilities: Iron Fist - Mold Breaker - Scrappy (Hidden Ability)
Iron Fist: The power of punching moves is increased by 20%.
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Hidden Ability (Available):
Scrappy: Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mental Herb
- 5%
Field
Human-like
Evolutionary Chain
Locations - In-Depth Details
X Route 5
Friend Safari
Details
Y Route 5
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
7 Arm Thrust  
Effectiveness varies depending on when it is used.
10 Work Up  
Excites the audience a lot if used first.
12 Karate Chop  
Quite an appealing move.
15 Comet Punch  
Effectiveness varies depending on when it is used.
20 Slash  
Quite an appealing move.
25 Circle Throw  
Causes the user to move later on the next turn.
27 Vital Throw  
Works great if the user goes last this turn.
33 Body Slam
Badly startles the last Pokémon to act before the user.
39 Crunch
Badly startles the last Pokémon to act before the user.
42 Entrainment
Badly startles Pokémon that used a move of the same type.
45 Parting Shot  
Excites the audience a lot if used last.
48 Sky Uppercut
Badly startles Pokémon that used a move of the same type.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Foul Play   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Me First   Details
Causes the user to move earlier on the next turn.
Quash   Details
Causes the user to move earlier on the next turn.
Quick Guard   Details
Works great if the user goes first this turn.
Storm Throw   Details
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Covet  
Affected by how well the previous Pokémon's move went.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Iron Head  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 348 67 82 62 46 48 43
Max Stats
Hindering Nature
Lv. 50 127 - 174 78 - 120 60 - 102 45 - 88 47 - 90 43 - 85
Lv. 100 244 - 338 152 - 236 116 - 200 87 - 171 90 - 175 81 - 166
Max Stats
Neutral Nature
Lv. 50 127 - 174 87 - 134 67 - 114 51 - 98 53 - 100 48 - 95
Lv. 100 244 - 338 169 - 263 129 - 223 97 - 191 101 - 195 91 - 185
Max Stats
Beneficial Nature
Lv. 50 127 - 174 95 - 147 73 - 125 56 - 107 58 - 110 52 - 104
Lv. 100 244 - 338 185 - 289 141 - 245 106 - 210 111 - 214 100 - 203

<--- #673
Gogoat
#675
Pangoro
--->

 
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