| Generation VI Level Up | 
|
				| — | Sweet Scent |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
				| — | Fairy Wind |  |     |  | 
				| Quite an appealing move. | 
				| 6 | Sweet Kiss |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
				| 8 | Odor Sleuth |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
				| 13 | Echoed Voice |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 17 | Calm Mind |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 21 | Draining Kiss |  |  |  | 
				| Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | 
				| 25 | Aromatherapy |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 29 | Attract |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
				| 31 | Moonblast |  |  |     | 
				| Badly startles the last Pokémon to act before the user. | 
				| 35 | Charm |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 38 | Flail |  |  |  | 
				| Works better the later it is used in a turn. | 
				| 42 | Misty Terrain |  |    |  | 
				| Excites the audience a lot if used first. | 
				| 44 | Skill Swap |  |  |  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
				| 48 | Psychic |  |     |  | 
				| Quite an appealing move. | 
				| 50 | Disarming Voice |  |   |  | 
				| Works great if the user goes first this turn. | 
| TM & HM Attacks | 
|
| TM04 | Calm Mind |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | Sunny Day |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM16 | Light Screen |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM18 | Rain Dance |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM24 | Thunderbolt |  |     |  | 
				| Quite an appealing move. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM29 | Psychic |  |     |  | 
				| Quite an appealing move. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM33 | Reflect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM41 | Torment |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM45 | Attract |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM49 | Echoed Voice |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM53 | Energy Ball |  |     |  | 
				| Quite an appealing move. | 
| TM57 | Charge Beam |  |  |  | 
				| Works well if the user is pumped up. | 
| TM70 | Flash |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM74 | Gyro Ball |  |  |  | 
				| Works better the later it is used in a turn. | 
| TM77 | Psych Up |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM85 | Dream Eater |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM91 | Flash Cannon |  |     |  | 
				| Quite an appealing move. | 
| TM92 | Trick Room |  |    |  | 
				| Scrambles the order in which Pokémon will move on the next turn. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM99 | Dazzling Gleam |  |     |  | 
				| Quite an appealing move. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. |