| Generation I Level Up | 
|
				| — | Tackle |  | 35 | 95 | 35 | -- | 
				| A NORMAL-type attack. Many Pokémon know this attack right from the start. | 
				| — | Smog |  | 20 | 70 | 20 | 50 | 
				| Smog is spewed as a cloud. Has a fifty-fifty chance of poisoning the target. | 
				| — | Sludge |  | 65 | 100 | 20 | 50 | 
				| A POISON-type attack. Has a fifty-fifty chance of poisoning the target. | 
				| 32 | Sludge |  | 65 | 100 | 20 | 50 | 
				| A POISON-type attack. Has a fifty-fifty chance of poisoning the target. | 
				| 39 | Smokescreen |  | -- | 100 | 20 | -- | 
				| Creates an obscuring cloud of smoke that reduces the enemy's accuracy. | 
				| 43 | Self-Destruct |  | 130 | 100 | 5 | -- | 
				| The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type. | 
				| 49 | Haze |  | -- | 100 | 30 | -- | 
				| Eliminates all changes affecting status, such as SPEED and accuracy, of both Pokémon in battle. | 
				| 53 | Explosion |  | 170 | 100 | 5 | -- | 
				| The most powerful attack of all. However, the attacker faints after using this move. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  | -- | 85 | 10 | -- | 
					| A technique that badly poisons the target. The amount of damage from the poison increases every turn. | 
| TM15 | Hyper Beam |  | 150 | 90 | 5 | -- | 
					| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | 
| TM20 | Rage |  | 20 | 100 | 20 | -- | 
					| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | 
| TM24 | Thunderbolt |  | 95 | 100 | 15 | 10 | 
					| An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | 
| TM25 | Thunder |  | 120 | 70 | 10 | 10 | 
					| The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target. | 
| TM31 | Mimic |  | -- | 100 | 10 | -- | 
					| A move for learning one of the opponent's moves, for use during that battle only. | 
| TM32 | Double Team |  | -- | 100 | 15 | -- | 
					| Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | 
| TM34 | Bide |  | -- | 100 | 10 | -- | 
					| The user waits for several turns. At the end, it returns double the damage it received. | 
| TM36 | Self-Destruct |  | 130 | 100 | 5 | -- | 
					| The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type. | 
| TM38 | Fire Blast |  | 120 | 85 | 5 | 33 | 
					| The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target. | 
| TM44 | Rest |  | -- | 100 | 10 | -- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM47 | Explosion |  | 170 | 100 | 5 | -- | 
					| The most powerful attack of all. However, the attacker faints after using this move. | 
| TM50 | Substitute |  | -- | 100 | 10 | -- | 
					| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |