| Generation II Level Up |
|
| — |
Poison Gas |
 |
-- |
55 |
40 |
-- |
| A poisonous cloud of gas is forcefully expelled to poison the target. |
| — |
Tackle |
 |
35 |
95 |
35 |
-- |
| A NORMAL-type attack. Many Pokémon know this attack right from the start. |
| — |
Smog |
 |
20 |
70 |
20 |
40 |
| Smog is spewed as a cloud. Has a fifty-fifty chance of poisoning the target. |
| — |
Selfdestruct |
 |
200 |
100 |
5 |
-- |
| The user explodes, damaging the enemy, then faints. Useless against the GHOST type. |
| 9 |
Smog |
 |
20 |
70 |
20 |
40 |
| Smog is spewed as a cloud. Has a fifty-fifty chance of poisoning the target. |
| 17 |
Selfdestruct |
 |
200 |
100 |
5 |
-- |
| The user explodes, damaging the enemy, then faints. Useless against the GHOST type. |
| 21 |
Sludge |
 |
65 |
100 |
20 |
30 |
| A POISON-type attack. Has a one-in-three chance of poisoning the target. |
| 25 |
SmokeScreen |
 |
-- |
100 |
20 |
-- |
| Creates an obscuring cloud of smoke that reduces the enemy's accuracy. |
| 33 |
Haze |
 |
-- |
100 |
30 |
-- |
| Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle. |
| 44 |
Explosion |
 |
250 |
100 |
5 |
-- |
| The most powerful attack of all. However, the attacker faints after using this move. |
| 51 |
Destiny Bond |
 |
-- |
100 |
5 |
-- |
| A move that causes the opponent to faint if the user faints after using this move. |
| TM & HM Attacks |
|
| TM03 |
Curse
|
 |
-- |
-- |
10 |
-- |
| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
| TM04 |
Rollout
|
 |
30 |
90 |
20 |
-- |
| Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. |
| TM06 |
Toxic
|
 |
-- |
85 |
10 |
-- |
| A move that badly poisons the target. The amount of poison damage increases every turn. |
| TM07 |
Zap Cannon
|
 |
100 |
50 |
5 |
100 |
| An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits. |
| TM10 |
Hidden Power
|
 |
?? |
100 |
15 |
-- |
| A peculiar move that changes type and power depending on the Pokémon using it. |
| TM11 |
Sunny Day
|
 |
-- |
90 |
5 |
-- |
| Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
| TM13 |
Snore
|
 |
40 |
100 |
15 |
30 |
| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
| TM15 |
Hyper Beam
|
 |
150 |
90 |
5 |
-- |
| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |
| TM17 |
Protect
|
 |
-- |
100 |
10 |
-- |
| Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
| TM20 |
Endure
|
 |
-- |
100 |
10 |
-- |
| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
| TM21 |
Frustration
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
| TM25 |
Thunder
|
 |
120 |
70 |
10 |
30 |
| Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target. |
| TM27 |
Return
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The tamer the user, the more powerful the move. |
| TM32 |
Double Team
|
 |
-- |
100 |
15 |
-- |
| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
| TM34 |
Swagger
|
 |
-- |
90 |
15 |
100 |
| A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
| TM35 |
Sleep Talk
|
 |
-- |
100 |
10 |
-- |
| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
| TM36 |
Sludge Bomb
|
 |
90 |
100 |
10 |
30 |
| A POISON-type attack. Has a one-in-three chance of leaving the target poisoned. |
| TM38 |
Fire Blast
|
 |
120 |
85 |
5 |
10 |
| Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. |
| TM44 |
Rest
|
 |
-- |
100 |
10 |
-- |
| The user takes a nap to fully restore its HP and recover from any status abnormalities. |
| TM45 |
Attract
|
 |
-- |
100 |
15 |
-- |
| Infatuates targets, making it hard for them to attack foes of the opposite gender. |
| TM46 |
Thief
|
 |
40 |
100 |
10 |
100 |
| A DARK-type attack. The attacking Pokémon may steal an item held by the target. |