Medicham, The Meditate Pokémon. It gains the ability to see the aura of its opponents by honing its mind through starvation.Through daily meditation, it hones its spiritual power. It can sense what others are thinking. Through yoga training, it has honed its sixth sense. Its movements are elegant. Through yoga training, it gained the psychic power to predict its foe's next move.


Just looking at Medicham's base stats, you wonder why on earth Medicham could possibly be RarelyUsed. With its highest stat being its Speed (which is only base 80) and having everything else be worse makes Medicham appear to be the worst Fighting type in existence. Medicham's saving grace, however, lies in its ability Pure Power, which happens to double Medicham's Attack stat, meaning it instantly has over 400 Attack with full investment, with 480 Attack with full investment. Throw a Choice Band on top of that and you're OHKOing most everything in existence with Hi Jump Kick. However, everything has its downfalls, and Medicham is no different. First off, Hi Jump Kick obviously doesn't hit Ghost types, meaning that if you predict wrong and they switch in say, Spiritomb, then Medicham instantly loses a majority of its health. Its base 80 Speed while good is often not enough to outrun many threats that can eliminate Medicham pretty easily, as well as having low Defenses which means it can't take many hits either. Medicham is also outclassed in the RU tier by Gallade, which has better stats and a better movepool including priority to eliminate Medicham itself. Overall, Medicham hits like the Hulk throwing tanks, but has to worry about getting hit, outrunning other Pokemon, and pesky Ghost types.


Pure Power: Doubles Medicham's Attack stat, the only reason why Medicham is even slightly viable in the first place, so use it.
Telepathy: Medicham doesn't take damage from allies' attacks, utterly useless in the shadow of Pure Power, only use this if you desperately want to be using a different Fighting type or want your opponent to mash Medicham.


The Sweaty Medichimp

-Hi Jump Kick
-Psycho Cut / Zen Headbutt
-Trick / Drain Punch / Bullet Punch
Item Attached: Choice Scarf / Choice Band / Life Orb
Ability: Pure Power
EVs and Nature:
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SAtk) or Jolly Nature (+Spe, -SAtk)

This arrangement is Medicham's bread and butter set, with the item choice depending entirely on what you need. Choice Band makes Medicham a monster, with Hi Jump Kick decimating Pokemon, cities, hopes and dreams, and everything else, while Choice Scarf gives the extra boost to Speed that Medicham desperately needs, while Life Orb is the weaker form of Choice Band without the locking into a move but with recoil. As said previously, HJK is the harbringer of the apocalypse, except to those that are already dead, in which case Medicham smashes its face into some wall somewhere or something similar. Psycho Cut or Zen Headbutt are Medicham's other STAB, with Psycho Cut having better accuracy while Zen Headbutt has more power. Thunderpunch hits Slowking and Sigilyph mainly, while everything else it generally taken care of the first two moves (or the Vesuvius that is Hi Jump Kick on its own). The last slot depends on what you need, either Trick to cripple some threat or other, Drain Punch as recovery as well as reliable Fighting STAB, and Bullet Punch for priority. The choice between natures is solely based on whether you want more power or more speed, which can be used for any of the items Adamant boosting power and Jolly boosting Speed.

Other Options

Acupressure, Baton Pass, Brick Break, Bulk Up, Calm Mind, Fire Punch, Ice Punch, Low Sweep, Poison Jab, Recover, Rock Slide, Work Up
Acupressure boosts a random stat by +2, which could possibly be very helpful.
Baton Pass allows you to pass the boosts from either Acupressure, Bulk Up, Calm Mind, or Work Up to another Pokemon.
Brick Break is another option for reliable STAB, although it doesn't have any particularly useful other effects.
Bulk Up boosts Attack and Defense, which can be very useful for Medicham as its Defense is relatively low and it can always use extra Attack power to start blowing up planets.
Calm Mind is only useful on Medicham for Baton Passing to a different Pokemon, and depending on which Pokemon you pass it to could be productive.
Fire Punch is an option to hit...I dunno, Grass types harder like Lilligant or something.
Ice Punch can hit Grass types and Dragon types like Drudiggon for super effective damage.
Low Sweep is another alternative STAB move that also lowers the Speed of the opponent.
Poison Jab is an alternative coverage that could be used for neutral damage on several types, although not more than Medicham's already used coverage moves.
Recover can be used as Medicham's only source of HP recovery, which can be useful incase your doomsday weapon misses or a Ghost type comes out to troll you.
Rock Slide can be used to hit Flying and Fire types for extra damage, although the accuracy is a bit shaky.
Work Up boosts both Attack and Special Attack, and can either be utilized by Medicham or passed to a different Pokemon.

Double & Triple Battle Options

Medicham fills the same role in Doubles and Triples as it does in Singles, mainly as the physical messenger of the end of the world, but anyhow, it uses Fake Out, Trick, and Detect to great effect in this metagame.


The best partners for Medicham are Pursuit Pokemon, as they can help Medicham deal with Ghost types and Psychic types, as it usually can't do anything to them particularly. Anything that can pass Speed boosts to Medicham is great as well, so Ninjask is a great choice.

Countering Medicham

Spiritomb is Medicham's antichrist, as it is immune to both of its STAB moves and can easily survive any of its other coverage moves. It can either Pursuit it, Sucker Punch it, Will-O-Wisp it, or Shadow Sneak it, basically ruining Medicham as well as killing it with Hi Jump Kick recoil. Any other bulky Ghosts or Psychic types also wall Medicham into oblivion, so Pokemon like Dusknoir, Uxie, and etc. can beat Medicham. Absol, Gallade, and Hariyama can beat Medicham with priority, and anything faster such as Sceptile, Galvantula, Scarf Rotom-C and others can all beat Medicham as well.

Locations in Games

Victory Road (Ruby/Sapphire)
Trade from Ruby/Sapphire/Colosseum/XD (Emerald)

Trade from Ruby/Sapphire/Colosseum/XD

Evolve Meditite

Route 217, Lake Acuity, Mt. Coronet Top, Victory Road (Diamond & Pearl)
Mt. Coronet (Platinum)

Safari Zone

Transfer from Generation IV

Black 2/White 2:
Pinwheel Forest - Hidden Grotto

Animé Appearences

Medicham has made a number of appearances. Most notably, it was used by Frontier Brain Greta and Snowpoint Gym Leader Candice

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