Eelektross, The EleFish Pokémon. They crawl out of the ocean using their arms. They will attack prey on shore and immediately drag it into the ocean. With their sucker mouths, they suck in prey. Then they use their fangs to shock the prey with electricity.


Eelektross is a strange Pokemon. Its ability Levitate gives it no weakness, but it doesn't really have much else going for it. Defenses are "decent" at best and its offenses, while nice, aren't comparable to monsters like Heatran and Terrakion. Oh.. it's slow too. Really, really slow. So slow even Tyranitar runs circles around it. Envying Tyranitar for its speed really is a bad place to be. However Eelektross has an amazing special movepool with enough coverage to hit most Pokemon super effective. Best of all, its an eel.. Which as you may remember from the Gorebyss / Huntail POTW.. means more eel puns. Disgusting amounts of eel puns.. Bwahahahaha.


Levitate: The eel's only choice and its a good ability. Grants Eelektross an immunity to ground moves.. effectively giving it no weakness. This is the difference between Gliscor / Hippowdon / Landorus demolishing you and being helpless. It also makes you immune to Spikes and Toxic Spikes giving Eelektross the slightest bit more longevity.


An Eelegant Killer

- Thunderbolt
- Flamethrower
- Grass Knot
- Hidden Power [Ice]
Item Attached: Expert Belt / Leftovers
Ability: Levitate
EVs and Nature:
EVs: 248 HP / 252 SAtk / 8 Spd
Modest Nature (+SAtk, -Atk)

Well here we have it. The main Eelektross set. This showcases Eelektross's bulk and amazing type coverage. Thunderbolt is the STAB move of choice that takes a chunk out of anything not named Blissey or Chansey that doesn't resist it. Flamethrower roasts steels and bugs while Grass Knot brings Quagsire to its knees. Hidden Power Ice is listed in the last slot to wipe out Altaria, or even Dragonite and Gliscor if you're insane enough to use this in standard. When using Eelektross you need to capitalize on what it does better than Electivire.. in this case it has better bulk, better Special Attack and levitate to let it beat ground types easier. Its problems are the speed and lack of any way around Special Walls, especially Blissey and Chansey. Expert Belt is the item of choice due to the incredible Super-Effective coverage the eel has but Leftovers is acceptable to increase Eelektross's lifespan.

D'Eel with the Devil

- Wild Charge / Thunderbolt
- Brick Break
- Flamethrower
- Grass Knot / Hidden Power [Ice] / Dragon Claw
Item Attached: Expert Belt
Ability: Levitate
EVs and Nature:
EVs: 252 Atk / 76 SAtk / 180 Spd
Naughty Nature (+Atk, -SDef)

While the previous set shined when it came to bulk and super effective coverage this set is all about bashing walls down. Wild Charge is the strongest attack, one capable of breaking apart all but the toughest of Pokemon. It easily 2HKOs physically defensive Skarmory and Rotom Wash while taking Gengar and Politoed out in one shot. Brick Break 2HKOs Blissey while OHKOing Tyranitar after Stealth Rock damage. Flamethrower incinerates Scizor, Ferrothorn and Forretress in one shot while giving you a chance against Jirachi. Grass Knot quickly brings down Gastrodon and Terrakion, however Hidden Power Ice or Dragon Claw can be used to take out Dragons. Speed EVs outrun most Skarmory and defensive Politoed allowing you to also get the jump on slow things like Scizor and Tyranitar.

Eelemantary, my dear Watson

- Substitute
- Coil
- Wild Charge / Spark
- Dragon Tail / Return
Item Attached: Leftovers
Ability: Levitate
EVs and Nature:
EVs: 252 HP / 32 Def / 216 SDef / 8 Spd
Careful Nature (+SDef, -SAtk)

Lets be completely honest here. Eelektross's physical movepool is very, very bad. It doesn't make very good use of Coil at all. If you use this at all do so in NU, or RU.. It's completely helpless in Standard play. The idea is to Coil a few times and try to put up a Sub against something that can't hurt you. After a few Coils Wild Charge will be doing a ton of damage. Spark is another option as it has no recoil and comes with a cool 30% chance of Paralysis. The main problem is it is MUCH weaker. The last slot is basically filler. A way of telling yourself that you can somehow harm ground types. Dragon Tail pushes away opposing Bulk Up Pokemon and can do some damage to tough ground and Grass types. Return however does heavy damage from the start. EVs outrun Chansey and Azumaril. HP is maxed with Special Defense hitting a jump point. The rest is dropped in Defense to enjoy the Coil boosts a little more.

Cod that was bad. Eely bad.

- Volt Switch
- U-turn
- Thunder Wave
- Hidden Power [Ice] / Dragon Tail / Acid Spray
Item Attached: Leftovers
Ability: Levitate
EVs and Nature:
EVs: 248 Atk / 252 SAtk / 8 Spd
Rash Nature (+SAtk, -SDef)

Offensive support Eelektross is something that hasn't been used much.. for good reason. But if you like to LIVE ON THE EDGE and really don't like Rotom Wash this can be an effective set. The idea is to try and catch your counter with Thunder Wave, then Volt Switch or U-turn out. Over time you can spread Paralysis and Volt Switch / U-turn damage. The final slot is up for grabs. Hidden Power Ice is the primary option as it decimates Gliscor, Landorus and Salamence. Dragon Tail is usable as well to catch switch ins for heavy damage. If you hit something with Acid Spray they could take crippling damage from Volt Switch on the next turn. Even so, as with all Eelektross sets this does better in lower tiers.. This does a great job of screwing with your main counters, but keep in mind it is slow and frail. It won't be hurting much before your opponent catches on and just attacks.

EVs & Natures

8 Speed outruns Chansey by two points. The Special Attacking set doesn't really care about speed much so you can throw all the EVs in HP and Special Attack. The mixed attacker set likes around 180 EVs in speed to outpace defensive base 70s like Skarmory and Politoed. Sub Coil wants as much Special Bulk as it can spare to avoid just flat out being 2HKOed and the Volt Switch U-turn set enjoys both offenses maxed. If you must run a nature that harms your defenses always make sure its the one that drops Special Defense. Eelektross likes switching in on Iron Heads, Bullet Punches, Gyro Balls, Acrobatics and weak Stone Edges.

Other Options

Crunch, Light Screen, Thunder, Rest and Charge Beam.
Eelektross doesn't have many options. Crunch hits Celebi hard, but so does Flamethrower and Hidden Power Ice.
Light Screen can be used on a support set although Eelektross it a pretty bad Screener. Its neither bulky enough of fast enough to use it well.
Thunder can plow through frail things in Rain, as well as having a cool Paralysis chance. Its also Eelektross's most powerful attack.
Rest can keep Eelektross alive on the Coil Set but due to new sleep mechanics making the sleep counter reset if you switch this is a useless option.
Charge Beam can quickly turn Eelektross into a nightmarish special attacker, but this sort of thing is better left to quick Pokemon like Jolteon or trappers like Magnezone.

Double & Triple Battle Options

The most obvious one is pairing it with a Ground type to throw around Discharges and Earthquakes without harming each other. The biggest flaw is that Eelektross is outclassed by all other ground immune Electric types.. Zapdos, Thundurus, Rotom forms.. they are all faster and at least as bulky. Eel gets Flamethrower though, so it at least somewhat sets itself apart from those Pokemon.


Eelektross is a front line wall breaker so you should capitalize on the holes it tears in the opponent's team. The Special Attacker is useless against Blissey, Chansey and most Electric immune Electric types (such as Jolteon and Manetric). Toxic Spikes can help wear these Pokemon down allowing you to power through your main counters. Wish support is nice to Eelektross alive into late game, and due to its typing it is very easy to pass wishes to.

Countering Eelektross

This is hard on paper due to Eelektross's amazing type coverage, but pretty easy in reality. Its very slow and not THAT tough so its just a matter of switching something in and KOing it. It can't attack with all four moves at once so just avoid taking a super effective hit. Latios, Terrakion, Heatran, Haxorus and Hydreigon all can usually survive one hit and retaliate with a solid OHKO. None of these do particularly well against the Thunder Wave + Volt turn set though. Virizion, especially in rain, takes any hit Eelektross can deal and easily 2HKOs with Leaf Blade + Close Combat or Calm Minds up against it and sweeps. It needs to be stressed that while a perfect Eelektross is hard to come by its by no means a good Pokemon. It is easily worn down and unlike "click attack and sweep" Pokemon like Latios or Terrakion it requires perfect prediction to do anything at all besides minor damage. If you use this in UU the same is true. Arguably even worse as Shaymin, Kingdra, Arcanine, Darmanitan and others plow Eelektross aside like it isn't even there. Countering Eelektross in RU / NU is a little more difficult as solid walls are less common there. Lickilicky is 3HKOed at best by all of Eelektross's attacks barring the odd Brick Break. Lanturn takes next to nothing from any of the eel's hits and eventually KOs with Scald. It will never, ever sweep a team so your goal should be to reduce the damage it deals before finally falling.

Pre-Evolution Corner

Middle Cup

- Volt Switch
- Thunder Wave
- Toxic
- Hidden Power [Ice]
Item Attached: Eviolite
Ability: Levitate
EVs and Nature:
EVs: 252 HP / 80 Def / 176 SDef
Calm Nature (+SDef, -Atk)

That's right, we're doing a Middle Cup article.. Middle Cup, the only tier worse than Little Cup. Because Eelektross is NU its legal in all tiers, largely extinguishing any chance of its pre-evolutions being used in the primary tiers. Luckily Eelektrik has pretty good defenses with Eviolite attached. It can be quite effective at spreading status around which makes it a nightmare against offensive teams. Its main flaw is that it ends up being completely useless against defensive or stall teams with Roselia or Chansey. With Middle Cup being the stall fest it is, this really hurts Eelektrik's usefulness.

Little Cup

- Charge Beam
- Spark
- Tackle
- Thunder Wave
Item Attached: Eviolite
Ability: Levitate
EVs and Nature:
EVs: 236 Atk / 36 Def / 236 SAtk
Quiet Nature (+SAtk, -Spd)

Seriously? You want to use Tynamo? It's cute, but it has a total of four learn able moves. It can be a decent status spreader.. well not really. Actually its bad at or otherwise outclassed a ton of things. Ground immune Electric type is pretty much its only claim to fame in Little Cup. Please just grab an Elekid and slap a Balloon on it if that's what you really need.

Locations in Games

Not in Game.

Not in Game.

Not in Game.

Not in Game

Not in Game

Evolve Eelektrik

Animé Appearences

Eelektross has made a few appearances. Its main appearance has been under the control of the Subway Master: Emmet

# -English Episode Name- -Jap. Episode Name- Pics
M14 White: Victini & Zekrom Victini & The Black Hero: Zekrom Pics
709 Battle For The Underground High-Speed! Battle Subway! Part Two Pics
712 Lost at the Stamp Rally! Ash & Cilan VS The Subway Bosses! Pics
760 A Surface to Air Tag Battle Team! The Earth & Sky Tag Battle!! Pics
764 Curtain Up, Unova League The Unova League Higaki Tournament Begins! Pics
765 Mission: Defeat Your Rival! Fierce Fighting! Win Your Way Through the Rival Battles!! Pics
767 Strong Strategy Steals the Show! Sawk Enters! Ash VS Stephan! Pics
801 Survival of the Striaton Gym! Cilan VS The Ice Challenger! The Crisis at Striation Gym!! Pics
812 Clemont's Got a Secret! Capture Lumiose Gym! Clemont's Secret! Pics
XYZS2 To be confirmed The Ultimate Duo! Clemont and Cilan!! Pics

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