Camerupt, The Eruption Pokémon. The volcanoes on its back have a major eruption every 10 years--or whenever it becomes really angry. If angered, the humps on its back erupt in a shower of molten lava. It lives in the craters of volcanoes. Camerupt has a volcano inside its body. Magma of 18,000 degrees Fahrenheit courses through its body. Occasionally, the humps on this Pokémon's back erupt, spewing the superheated magma. The humps on Camerupt's back are formed by a transformation of its bones. They sometimes blast out molten magma. This Pokémon apparently erupts often when it is enraged.
Camerupt has always been a rather interesting Pokémon that is somewhat both hindered by its typing and benefiting from it. Being Fire/Ground-type means that it is 4x weak to Water-type, which has seen a resurgence of late due to Scald and various other strategies. It's a slow Pokémon, making it a prime option in Trick Rooms, and it has decent bulk of 75/70/70 which lets it be a decent tank, but really there are some Pokémon that are a bit better. That's not to say that Camerupt is a bad Pokémon, as it has a great movepool and decent offensive stats, but outside of Trick Rooms, you're going to have a bad time. However, Omega Ruby & Alpha Sapphire have gifted it with a Mega Evolution, so it has suddenly become a bit more useful, but that's not to say that standard Camerupt is useless.
Magma Armor: This Pokémon cannot be Frozen while having this ability. - Next to useless on this Pokémon. Very few will use Ice-type moves on Camerupt and the Frozen status is rarely used as is
-Eruption / Overheat
You have a standard Choice Specs set here. Eruption is a decent option, especially in Trick Rooms so Camerupt can move first unencumbered by health loss, causing ridiculous damage that will OHKO practically everything weak to it, or 2HKO most of the things that don't resist it. Alternatively, you can use Overheat for similar power but it will result in a reduction of power. Earth Power is a great way to get the Ground-type STAB. Lava Plume, Flamethrower and Fire Blast provide alternate Fire-type STAB options without any of the drawbacks of Eruption and Overheat. Flash Cannon and Hidden Power provide coverage for other types.
-Stone Edge / Rock Slide
This set is more of a mixed attacker, using both of the Attack stats of Camerupt to its full advantage. We start off with Stone Edge or Rock Slide, to wreck Flying-types (hence the name of the set) and various other Pokémon that can cause Camerupt some grief. Stone Edge is more powerful but less accurate while Rock Slide is a decent option if you have set up a Trick Room, as it can cause the opponent to flinch. Earthquake is self-explanatory...Ground-type STAB with 100% accuracy and 100 damage. Not too shabby. Fire Blast and Flamethrower are your Special Fire-type options and Earth Power provides Special Ground-type moves.
Choice Band could be the way to go, but as it has no physical Fire-type moves aside from Flame Charge, it limits your possibilities somewhat
Double & Triple Battle Options
Quite simply, aside from Mega Evolving or having one of Camerupt's abilities retconned to Desolate Land... Camerupt won't work. Trick Room teams use absurdly powerful yet absurdly slow Pokemon to deal the heavy damage needed to destroy faster but frailer teams. Camerupt is absurdly slow, but base 100 offenses won't break anything unfortunately. For the most part the only non mega Camerupt you'll encounter are from opponents who are still playing XY or haven't found Cameruptite yet in ORAS.
Water-type moves really. Camerupt hates water, and just hitting it with Water-type moves, even with Solid Rock, would result in a likelihood of fainting within a couple of turns. Hitting with Pokémon such as Milotic, Ludicolo, Politoed, Kyogre, Feraligatr etc. will just destroy Camerupt. Alternatively, going for Ground-type moves is good. With the predominance of Earthquake, Camerupt does shudder as faster Pokémon will just destroy it. That's where you have to focus, be faster and hit with those super effective moves and Camerupt will fall with relative ease. Don't let it set itself up with some defensive boosts.
Now we're talking. Mega Camerupt is an absolute beast. While it trades away its ability that helps reduce the dreaded Water-type weakness, it adds Sheer Force as its ability and has a decent increase of stats to make it a force to be reckoned with. It is one of the ultimate Trick Room Pokémon, as well. With a Speed stat of just 20, when in a Trick Room it will outspeed almost all Pokémon. If you're running a Trick Room team, you'll want this to be your Mega Evolution, without a doubt
Sheer Force: Moves with a secondary effect are increased in power by 33% but lose their secondary effect - A very good ability, essentially giving a Life Orb equivalent boost. It does have a negative in that moves such as Rock Slide won't have their secondary effect, but I'd say the increased power is a worthy tradeoff
There's not really much to explain as each of the moves lose their special effect, but these moves all hit hard and fast in a Trick Room. Earth Power, thanks to the Sheer Force boost and Mega Camerupt's Special Attack stat is a far better option over the general Earthquake. Hidden Power Ice provides some decent coverage against various Pokémon while Protect lets you scout. Flamethrower and Heat Wave can deal with most threats, even Trick Room threats like Amoongus and Steelix, and Rock Slide can help cover the Flying-types.
-Stealth Rock / Ancient Power
Another self explanatory set. Stealth Rock can help you decimate various opponents, being able to deal up to 50% damage, but mostly it'll just be chipping away at opponents. Alternatively, use Ancient Power for some Rock-type coverage. Toxic works as it always has. Flamethrower, Heat Wave and Earth Power provide STAB move coverage, all boosted by Sheer Force. It's a pretty standard set, but it works
Eruption is a decent option in a Trick Room. It doesn't get a Sheer Force boost, but it is powerful if you move first.
Double & Triple Battle Options
Base 145 Special Attack and base 20 speed with Sheer Force? That's the kind of power that will absolutely destroy under prepared teams before Trick Room's time is up!
The set is as straightforward as it gets. Earth Power and Heat Wave are Camerupt's STABs that are also boosted by Sheer Force. Protect is to keep Camerupt safe while the partner sets up a Trick Room and the last slot is dependant on what Camerupt should cover according to your team. Eruption at full health deals more damage than Heat Wave, but is a little difficult to preserve the damage output as Camerupt's health dwindles. Flamethrower is a reliable single target attack as a means of simply dealing more damage than a multi target Heat Wave or dodging Wide Guards. Hidden Power Ice is a solid option for hitting Salamence hard who otherwise resists Camerupt's STABs.
Camerupt will perform its best when under Trick Room, so its partners need to reflect that. Cresselia is by far the sturdiest setter of Trick Room, but if you need a partner that sweeps fairly well under Trick Room than Quiet Sylveon is a great choice too, as Camerupt eats the Steel type for breakfast, most of Sylveon's Hyper Voices will go unresisted.
Because Camerupt is very dependent on Trick Room, should the Trick Room set up to be prevented then Camerupt's ability to smash things before getting smashed itself is gone. When using Camerupt, one needs to have multiple reliable ways of getting Trick Room set up to allow it to do its job. Otherwise Camerupt will be no more a threat to the opponent than it was in game against Team Magma.
Countering Mega Camerupt
Break a Trick Room. If you stop that team being in a Trick Room, then you can do significant damage on Camerupt before it can even do any damage. Go in for the Water-type moves and Mega Camerupt, despite its bulk, will collapse with ease. A non-boosted Milotic can OHKO it, and many Water-type Pokémon can just wreck it with such ease. An Azumarill can do decent damage even without Belly Drum. Alternatively, as with standard Camerupt, go for the Ground-type moves and just keep hitting it. Mega Gyarados and Mega Aerodactyl are great choices at checking Camerupt. Camerupt has no form of recovery outside of Rest so it's just a matter of time before it falls
Locations in Games
Black 2/White 2:
Omega Ruby/Alpha Sapphire:
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