Level Up |
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Tackle |
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A physical attack in which the user charges and slams into the target with its whole body. |
3 |
Tail Whip |
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The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
7 |
Ember |
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The target is attacked with small flames. It may also leave the target with a burn. |
9 |
Odor Sleuth |
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Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
13 |
Defense Curl |
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The user curls up to conceal weak spots and raise its Defense stat. |
15 |
Flame Charge |
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The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
19 |
Smog |
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The target is attacked with a discharge of filthy gases. It may also poison the target. |
21 |
Rollout |
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The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
25 |
Take Down |
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A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
27 |
Heat Crash |
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The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the damage. |
31 |
Assurance |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
33 |
Flamethrower |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
37 |
Head Smash |
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The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
39 |
Roar |
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The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
43 |
Flare Blitz |
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The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. |
Machine Moves |
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Roar |
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The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
Taunt |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Solarbeam |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Flamethrower |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
Fire Blast |
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The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
Rock Tomb |
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Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Flame Charge |
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The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Echoed Voice |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Overheat |
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The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
Incinerate |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
Will-o-wisp |
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The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
Gyro Ball |
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The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
Grass Knot |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Wild Charge |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
Rock Smash |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Strength |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Blast Burn |
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The target is razed by a fiery explosion. The user must rest on the next turn, however. |
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