Level Up |
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— |
Defense Curl |
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The user curls up to conceal weak spots and raise its Defense stat. |
— |
Rollout |
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The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
5 |
Poison Sting |
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The user stabs the target with a poisonous stinger. This may also poison the target. |
8 |
Screech |
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An earsplitting screech harshly reduces the target's Defense stat. |
12 |
Pursuit |
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An attack move that inflicts double damage if used on a target that is switching out of battle. |
15 |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
19 |
Poison Tail |
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The user hits the target with its tail. It may also poison the target. Critical hits land more easily. |
22 |
Bug Bite |
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The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
26 |
Venoshock |
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The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
29 |
Agility |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
33 |
Steamroller |
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The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch. |
36 |
Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
40 |
Rock Climb |
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The user attacks the target by smashing into it with incredible force. It may also confuse the target. |
43 |
Double-edge |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Machine Moves |
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Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Venoshock |
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The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Solarbeam |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Sludge Bomb |
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Unsanitary sludge is hurled at the target. It may also poison the target. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Payback |
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If the user moves after the target, this attack's power will be doubled. |
Gyro Ball |
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The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
Struggle Bug |
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While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. |
Poison Jab |
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The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Rock Smash |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
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