|
Name
|
Type
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Bone Club
|
|
20
|
65
|
85
|
A physical attack using a bone as a club. If it connects, it may cause the target to flinch.
|
|
Bone Rush
|
|
10
|
25
|
80
|
A GROUND-type attack. The attacker uses a bone to club the foe two to five times.
|
|
Bonemerang
|
|
10
|
50
|
90
|
A boomerang made of bone is thrown to inflict damage twice, on the way out and on return.
|
|
Dig
|
|
10
|
60
|
100
|
The attacker digs underground in the first turn, then pops up in the next turn to attack.
|
|
Earthquake
|
|
10
|
100
|
100
|
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
|
|
Fissure
|
|
5
|
--
|
30
|
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.
|
|
Magnitude
|
|
30
|
--
|
100
|
A GROUND-type attack. The power of the attack will vary each time it is used.
|
|
Mud-Slap
|
|
10
|
20
|
100
|
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
|
|
Sand-Attack
|
|
15
|
--
|
100
|
An attack in which sand is used to blind the target and reduce its attack accuracy.
|
|
Spikes
|
|
20
|
--
|
100
|
An attack that scatters SPIKES and injures opponent Pokémon when they switch.
|