Snatch

Details Level Up TM Egg Move
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Attack Name Battle Type Category
Snatch
よこどり
Power Points Base Power Accuracy
10 0 101
Battle Effect:
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
In-Depth Effect:

Snatch is unique in that it will take the effects of certain moves used by the target and will apply them to the user./ This means the user will get any boost or healing that the opponent intended to use upon itself. It cannot Snatch a move if the target is using it as the Z-Move. The moves it can Snatch are as follows.

NameTypeCat.PPAtt.Acc.Effect
Acid Armor20----The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Agility30----The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Amnesia20----The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Aqua Ring20----The user envelops itself in a veil made of water. It regains some HP on every turn.
Aromatherapy5----The user releases a soothing scent that heals all status problems affecting the user's party.
Aurora Veil20----This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
Autotomize15----The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Barrier20----The user throws up a sturdy wall that sharply raises its Defense stat.
Belly Drum10----The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bulk Up20----The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Calm Mind20----The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Camouflage20----The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Charge20----The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
Coil20----The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Conversion30----The user changes its type to become the same type as the move at the top of the list of moves it knows.
Cosmic Power20----The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Cotton Guard10----The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
Defend Order10----The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
Defense Curl40----The user curls up to conceal weak spots and raise its Defense stat.
Double Team15----By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dragon Dance20----The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Focus Energy30----The user takes a deep breath and focuses so that critical hits land more easily.
Gear Up20----The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
Growth20----The user's body grows all at once, raising the Attack and Sp. Atk stats.
Harden30----The user stiffens all the muscles in its body to raise its Defense stat.
Heal Bell5----The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Heal Order10----The user calls out its underlings to heal it. The user regains up to half of its max HP.
Healing Wish10----The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Hone Claws15----The user sharpens its claws to boost its Attack stat and accuracy.
Howl40----The user howls loudly to raise its spirit, boosting its Attack stat.
Imprison10----If the opponents know any move also known by the user, the opponents are prevented from using it.
Ingrain20----The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Iron Defense15----The user hardens its body's surface like iron, sharply raising its Defense stat.
Laser Focus30----The user concentrates intensely. The attack on the next turn always results in a critical hit.
Life Dew Life Dew - WATER 10 -- 101 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Light Screen30----A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Lucky Chant30----The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Lunar Dance10----The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Magnet Rise10----The user levitates using electrically generated magnetism for five turns.
Magnetic Flux20----The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Mat Block15----Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Meditate40----The user meditates to awaken the power deep within its body and raise its Attack stat.
Milk Drink10----The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
Minimize10----The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Mist30----The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Moonlight5----The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun5----The user restores its own HP. The amount of HP regained varies with the weather.
Nasty Plot20----The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Power Trick10----The user employs its psychic power to switch its Attack with its Defense stat.
Quick Guard15----The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Quiver Dance20----The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats.
Recover10----Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle10----The user recycles a held item that has been used in battle so it can be used again.
Reflect20----A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Refresh20----The user rests to cure itself of a poisoning, burn, or paralysis.
Rest10----The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Rock Polish20----The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Roost10----The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Safeguard25----The user creates a protective field that prevents status problems for five turns.
Sharpen30----The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Shell Smash15----The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
Shift Gear10----The user rotates its gears, raising its Attack and sharply raising its Speed.
Shore Up10----The user regains up to half of its max HP. It restores more HP in a sandstorm.
Slack Off10----The user slacks off, restoring its own HP by up to half of its maximum HP.
Soft-Boiled10----The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
Stockpile20----The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Substitute10----The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Swallow10----The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Swords Dance20----A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Synthesis5----The user restores its own HP. The amount of HP regained varies with the weather.
Tail Glow20----The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
Tailwind15----The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Wide Guard10----The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
Wish10----One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Withdraw40----The user withdraws its body into its hard shell, raising its Defense stat.
Work Up30----The user is roused, and its Attack and Sp. Atk stats increase.
Secondary Effect: Effect Rate:
Steals the effects of opponent's next move if it is not a damaging move. -- %
Base Critical Hit Rate Speed Priority Pokémon Hit in Battle
None 4 Self
Physical Contact Sound-Type - Details Punch Move - Details Biting Move - Details Snatchable
No No No No No
Slicing Move - Details Bullet-Type - Details Wind Move - Details Powder Move Metronome
No No No No No
Affected by Gravity Defrosts When Used? Reflected By Magic Coat/Magic Bounce? Blocked by Protect/Detect? Copyable by Mirror Move?
No No No No No

Pokémon That Learn Snatch By Level Up in Pokémon Scarlet & Violet

No. Pic Name Type Abilities Base Stats Level
HP Att Def S.Att S.Def Spd

Pokémon That Learn Snatch By Breeding

No. Pic Name Type Abilities Base Stats
HP Att Def S.Att S.Def Spd