Snatch

Details Level Up TM Egg Move
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Attack Name Battle Type Category
Snatch
よこどり
Power Points Base Power Accuracy
10 0 101
Battle Effect:
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
In-Depth Effect:

Snatch is unique in that it will take the effects of certain moves used by the target and will apply them to the user./ This means the user will get any boost or healing that the opponent intended to use upon itself. It cannot Snatch a move if the target is using it as the Z-Move. The moves it can Snatch are as follows.

NameTypeCat.PPAtt.Acc.Effect
Acid Armor20----The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Agility30----The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Amnesia20----The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Aqua Ring20----The user envelops itself in a veil made of water. It regains some HP on every turn.
Aromatherapy5----The user releases a soothing scent that heals all status problems affecting the user's party.
Aurora Veil20----This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
Autotomize15----The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Barrier20----The user throws up a sturdy wall that sharply raises its Defense stat.
Belly Drum10----The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bulk Up20----The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Calm Mind20----The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Camouflage20----The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Charge20----The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
Coil20----The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Conversion30----The user changes its type to become the same type as the move at the top of the list of moves it knows.
Cosmic Power20----The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Cotton Guard10----The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
Defend Order10----The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
Defense Curl40----The user curls up to conceal weak spots and raise its Defense stat.
Double Team15----By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dragon Dance20----The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Focus Energy30----The user takes a deep breath and focuses so that critical hits land more easily.
Gear Up20----The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
Growth20----The user's body grows all at once, raising the Attack and Sp. Atk stats.
Harden30----The user stiffens all the muscles in its body to raise its Defense stat.
Heal Bell5----The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Heal Order10----The user calls out its underlings to heal it. The user regains up to half of its max HP.
Healing Wish10----The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Hone Claws15----The user sharpens its claws to boost its Attack stat and accuracy.
Howl40----The user howls loudly to raise its spirit, boosting its Attack stat.
Imprison10----If the opponents know any move also known by the user, the opponents are prevented from using it.
Ingrain20----The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Iron Defense15----The user hardens its body's surface like iron, sharply raising its Defense stat.
Laser Focus30----The user concentrates intensely. The attack on the next turn always results in a critical hit.
Life Dew Life Dew - WATER 10 -- 101 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Light Screen30----A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Lucky Chant30----The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Lunar Dance10----The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Magnet Rise10----The user levitates using electrically generated magnetism for five turns.
Magnetic Flux20----The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Mat Block15----Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Meditate40----The user meditates to awaken the power deep within its body and raise its Attack stat.
Milk Drink10----The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
Minimize10----The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Mist30----The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Moonlight5----The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun5----The user restores its own HP. The amount of HP regained varies with the weather.
Nasty Plot20----The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Power Trick10----The user employs its psychic power to switch its Attack with its Defense stat.
Quick Guard15----The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Quiver Dance20----The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats.
Recover10----Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle10----The user recycles a held item that has been used in battle so it can be used again.
Reflect20----A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Refresh20----The user rests to cure itself of a poisoning, burn, or paralysis.
Rest10----The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Rock Polish20----The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Roost10----The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Safeguard25----The user creates a protective field that prevents status problems for five turns.
Sharpen30----The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Shell Smash15----The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
Shift Gear10----The user rotates its gears, raising its Attack and sharply raising its Speed.
Shore Up10----The user regains up to half of its max HP. It restores more HP in a sandstorm.
Slack Off10----The user slacks off, restoring its own HP by up to half of its maximum HP.
Soft-Boiled10----The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
Stockpile20----The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Substitute10----The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Swallow10----The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Swords Dance20----A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Synthesis5----The user restores its own HP. The amount of HP regained varies with the weather.
Tail Glow20----The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
Tailwind15----The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Wide Guard10----The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
Wish10----One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Withdraw40----The user withdraws its body into its hard shell, raising its Defense stat.
Work Up30----The user is roused, and its Attack and Sp. Atk stats increase.
Secondary Effect: Effect Rate:
Steals the effects of opponent's next move if it is not a damaging move. -- %
Base Critical Hit Rate Speed Priority Pokémon Hit in Battle
None 4 Self
Physical Contact Sound-Type - Details Punch Move - Details Biting Move - Details Snatchable
No No No No No
Affected by Gravity Defrosts When Used? Reflected By Magic Coat/Magic Bounce? Blocked by Protect/Detect? Copyable by Mirror Move?
No No No No No

Pokémon That Learn Snatch By Breeding

No. Pic Name Type Abilities Base Stats
HP Att Def S.Att S.Def Spd