Wring Out

Details Level Up TM Egg Move
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Attack Name Battle Type Category
Wring Out
しぼりとる
Power Points Base Power Accuracy
5 1 100
Battle Effect:
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
In-Depth Effect:

This attack's Base Power is anything from 1 up to 120 making it a fairly powerful attack to be used. The means of determining the Base Power however is set based on the Opponent's Hit Points. The higher its hit points the better. This does not refer to the Base Stats for the Hit Points but rather the opponent's HP relative to its maximum at the current point in time.

With this in mind, a simple equation is made to determine the base power of the attack

    Base Power = 120 * (Opponent's Current HP / Opponent's Max HP)

So for example if we were battling a Max IV'd, Max EV'd Torterra at Level 100 and it had just over half its HP remaining, it would be as such

    Base Power = 120 * (215 / 394) = 60.03 (2 d.p.)

This shows that the best time to use Wring Out & Crush Grip would be at the start of a battle with any Pokémon, whether it has just been switched in or the battle is just beginning, in order to get the maximum Base Power. As the battle progresses, the power behind Wring Out & Crush Grip diminshes

Secondary Effect: Effect Rate:
Increases damage the higher the target's Hit Points -- %
Base Critical Hit Rate Speed Priority Pokémon Hit in Battle
4.17% 0 Selected Target
Physical Contact Sound-Type - Details Punch Move - Details Biting Move - Details Snatchable
Yes No No No No
Slicing Move - Details Bullet-Type - Details Wind Move - Details Powder Move Metronome
No No No No Yes
Affected by Gravity Defrosts When Used? Reflected By Magic Coat/Magic Bounce? Blocked by Protect/Detect? Copyable by Mirror Move?
No No No Yes Yes

Pokémon That Learn Wring Out By Breeding

No. Pic Name Type Abilities Base Stats
HP Att Def S.Att S.Def Spd