Like the previous games in the series, there are a few moves which have been updated mid-generation. Pokémon Let's Go, Pikachu! & Let's Go, Eevee! continues this by providing a couple of changes to some moves
| Name | Game | Type | Cat | PP | Base Power | Accuracy | Effect | |||||
| Absorb | Let's Go |
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15 | 40 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
| Sun/Moon | 25 | 20 | 100 | |||||||||
| Mega Drain | Let's Go |
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10 | 75 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||
| Sun/Moon | 15 | 40 | 100 | |||||||||
| Sky Attack | Let's Go |
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5 | 200 | 90 | A second-turn attack move where critical hits land more easily. This may also make the target flinch. | |||||
| Sun/Moon | 5 | 140 | 90 | |||||||||
| Solar Beam | Let's Go |
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10 | 200 | 100 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
| Sun/Moon | 10 | 120 | 100 | |||||||||
In addition to the moves that just changed PP, Power or Accuracy, there are also some moves that changed other elements.
| Name | Game | Type | Cat | PP | Base Power | Accuracy | Speed Priority | Effect | |||||
| Teleport | Let's Go |
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20 | -- | -- | -6 | The user switches places with a different Pokémon instantly, using telekinetic power. | |||||
| Sun/Moon | 20 | -- | -- | 0 | Use it to flee from any wild Pokémon. | ||||||||
