| Black/White/Black 2/White 2 Level Up | 
|
				| — | 
				Zen Headbutt | 
				  | 
				  | 
				80 | 
				90 | 
				15 | 
				-- | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
				| — | 
				Tickle | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
				| — | 
				Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				-- | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| — | 
				Mud Sport | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | 
				| — | 
				Water Sport | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
				| 6 | 
				Mud Sport | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | 
				| 6 | 
				Water Sport | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
				| 10 | 
				Water Gun | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				-- | 
				| The target is blasted with a forceful shot of water. | 
				| 14 | 
				Mud Bomb | 
				  | 
				  | 
				65 | 
				85 | 
				10 | 
				-- | 
				| The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | 
				| 18 | 
				Amnesia | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
				| 22 | 
				Water Pulse | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				20 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
				| 26 | 
				Magnitude | 
				  | 
				  | 
				?? | 
				100 | 
				30 | 
				-- | 
				| The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | 
				| 33 | 
				Rest | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
				| 33 | 
				Snore | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
				| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
				| 39 | 
				Aqua Tail | 
				  | 
				  | 
				90 | 
				90 | 
				10 | 
				-- | 
				| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
				| 45 | 
				Earthquake | 
				  | 
				  | 
				100 | 
				100 | 
				10 | 
				-- | 
				| The user sets off an earthquake that strikes those around it. | 
				| 51 | 
				Future Sight | 
				  | 
				  | 
				100 | 
				100 | 
				10 | 
				-- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
				| 57 | 
				Fissure | 
				  | 
				  | 
				?? | 
				30 | 
				5 | 
				-- | 
				| The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | 
| TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | 
					Hail | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM13 | 
					Ice Beam | 
					  | 
					  | 
					95 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | 
					Blizzard | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM26 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes those around it. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM37 | 
					Sandstorm | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					50 | 
					80 | 
					10 | 
					-- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM55 | 
					Scald | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM71 | 
					Stone Edge | 
					  | 
					  | 
					100 | 
					80 | 
					5 | 
					-- | 
					| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
| TM78 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					-- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| HM03 | 
					Surf | 
					  | 
					  | 
					95 | 
					100 | 
					15 | 
					-- | 
					| It swamps the area around the user with a giant wave. It can also be used for crossing water. | 
| HM04 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM05 | 
					Waterfall | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | 
| HM06 | 
					Dive | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Egg Moves (Details) | 
 
| Thrash | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				Details | 
				| The user rampages and attacks for two to three turns. It then becomes confused, however. | 
| Whirlpool | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				Details | 
				| Traps foes in a violent swirling whirlpool for four to five turns. | 
| Spark | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				30 | 
				Details | 
				| The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | 
| Hydro Pump | 
				  | 
				  | 
				120 | 
				80 | 
				5 | 
				-- | 
				Details | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
| Flail | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Details | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
| Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
				Details | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
| Dragon Dance | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				Details | 
				| The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | 
| Earth Power | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
				Details | 
				| The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 
| Mud Shot | 
				  | 
				  | 
				55 | 
				95 | 
				15 | 
				-- | 
				Details | 
				| The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | 
| Muddy Water | 
				  | 
				  | 
				95 | 
				85 | 
				10 | 
				-- | 
				Details | 
				| The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. | 
| Gen III & IV Only Moves (Details) | 
|
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |