#340 Whiscash
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Whiscash
Japan: Namazun
ナマズン
French: Barbicha
German: Welsar
Korean: 메깅
National: #340
Alola: #094
Melemele: #094
Akala: #037
Ula'ula: #---
Poni: #044
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Whiskers Pokémon 2'11"
0.9m
52.0lbs
23.6kg
755,120
Abilities: Oblivious - Anticipation - Hydration (Hidden Ability)
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Hidden Ability (Available):
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Unlikely
Damage Taken
*1 *0.5 *1 *0 *4 *1 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Water 2
Evolutionary Chain
Locations - In-Depth Details
Sun Paniola Town (SOS Only), Poni Gauntlet (SOS Only), Poni Meadow (SOS Only), Seaward Cave (SOS Only), Vast Poni Canyon (SOS Only)Details
Moon Paniola Town (SOS Only), Poni Gauntlet (SOS Only), Poni Meadow (SOS Only), Seaward Cave (SOS Only), Vast Poni Canyon (SOS Only)Details
Trainer Locations  Details
Flavor Text
Sun A glutton that devours anything that moves, it quietly lurks at the bottom of swamps, lying in wait for prey.
Moon Sighting Whiscash leaping from the water is believed to herald an earthquake.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Thrash 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
Belch 120 90 10 --
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Tickle -- 100 20 --
The user tickles the target into laughing, reducing its Attack and Defense stats.
Mud-Slap 20 100 10 100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Mud Sport -- -- 15 --
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Water Sport -- -- 15 --
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
6 Mud Sport -- -- 15 --
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
6 Water Sport -- -- 15 --
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
9 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
13 Mud Bomb 65 85 10 30
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
15 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
17 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
20 Magnitude ?? 100 30 --
The user attacks everything around it with a ground-shaking quake. Its power varies.
25 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
25 Snore 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
28 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
34 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
39 Muddy Water 90 85 10 30
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
45 Future Sight 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
52 Fissure ?? 30 5 --
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM98 Waterfall 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Thrash 120 100 10 -- Details
The user rampages and attacks for two to three turns. The user then becomes confused.
Whirlpool 35 85 15 100 Details
The user traps the target in a violent swirling whirlpool for four to five turns.
Spark 65 100 20 30 Details
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Hydro Pump 110 80 5 -- Details
The target is blasted by a huge volume of water launched under great pressure.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Take Down 90 85 20 -- Details
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Dragon Dance -- -- 20 -- Details
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Earth Power 90 100 10 10 Details
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Mud Shot 55 95 15 100 Details
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Muddy Water 90 85 10 30 Details
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Acid Downpour 190 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 180(Phy)/175(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 180 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Hydro Vortex 175(Phy)/185(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 120 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160(Phy)/190(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
All-Out Pummeling 100 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 160 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Dive 80 100 10 -- Gen VI HM07 (ΩRαS)
Diving on the first turn, the user floats up and attacks on the next turn.
Bounce 85 85 5 30 Move Tutor - ORAS
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Icy Wind 55 95 15 100 Move Tutor - ORAS
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 468 110 78 73 76 71 60
Max Stats
Hindering Nature
Lv. 50 170 - 217 74 - 117 70 - 112 72 - 115 68 - 110 58 - 100
Lv. 100 330 - 424 144 - 229 135 - 220 141 - 225 132 - 216 112 - 197
Max Stats
Neutral Nature
Lv. 50 170 - 217 83 - 130 78 - 125 81 - 128 76 - 123 65 - 112
Lv. 100 330 - 424 161 - 255 151 - 245 157 - 251 147 - 241 125 - 219
Max Stats
Beneficial Nature
Lv. 50 170 - 217 91 - 143 85 - 137 89 - 140 83 - 135 71 - 123
Lv. 100 330 - 424 177 - 280 166 - 269 172 - 276 161 - 265 137 - 240

<--- #339
Barboach
#341
Corphish
--->

 
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