| Black/White/Black 2/White 2 Level Up | 
|
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Wrap |  |  | 15 | 90 | 20 | 100 | 
				| A long body or vines are used to wrap and squeeze the target for four to five turns. | 
				| 9 | Night Shade |  |  | ?? | 100 | 15 | -- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| 17 | Teleport |  |  | -- | -- | 20 | -- | 
				| Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | 
				| 25 | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 33 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 41 | Psychic |  |  | 90 | 100 | 10 | -- | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 49 | Snatch |  |  | -- | -- | 10 | -- | 
				| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | 
				| 57 | Psycho Shift |  |  | -- | 90 | 10 | -- | 
				| Using its psychic power of suggestion, the user transfers its status problems to the target. | 
				| 65 | Zen Headbutt |  |  | 80 | 90 | 15 | -- | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
				| 73 | Cosmic Power |  |  | -- | -- | 20 | -- | 
				| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | 
				| 81 | Recover |  |  | -- | -- | 10 | -- | 
				| Restoring its own cells, the user restores its own HP by half of its max HP. | 
				| 89 | Psycho Boost |  |  | 140 | 90 | 5 | -- | 
				| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
				| 97 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
				| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| Black/White Level Up - Attack Forme | 
|
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Wrap |  |  | 15 | 90 | 20 | 100 | 
				| A long body or vines are used to wrap and squeeze the target for four to five turns. | 
				| 9 | Night Shade |  |  | ?? | 100 | 15 | -- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| 17 | Teleport |  |  | -- | -- | 20 | -- | 
				| Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | 
				| 25 | Taunt |  |  | -- | 100 | 20 | -- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| 33 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 41 | Psychic |  |  | 90 | 100 | 10 | -- | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 49 | Superpower |  |  | 120 | 100 | 5 | -- | 
				| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | 
				| 57 | Psycho Shift |  |  | -- | 90 | 10 | -- | 
				| Using its psychic power of suggestion, the user transfers its status problems to the target. | 
				| 65 | Zen Headbutt |  |  | 80 | 90 | 15 | -- | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
				| 73 | Cosmic Power |  |  | -- | -- | 20 | -- | 
				| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | 
				| 81 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
				| 89 | Psycho Boost |  |  | 140 | 90 | 5 | -- | 
				| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
				| 97 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
				| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| Black/White Level Up - Defense Forme | 
|
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Wrap |  |  | 15 | 90 | 20 | 100 | 
				| A long body or vines are used to wrap and squeeze the target for four to five turns. | 
				| 9 | Night Shade |  |  | ?? | 100 | 15 | -- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| 17 | Teleport |  |  | -- | -- | 20 | -- | 
				| Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | 
				| 25 | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 33 | Spikes |  |  | -- | -- | 20 | -- | 
				| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | 
				| 41 | Psychic |  |  | 90 | 100 | 10 | -- | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 49 | Snatch |  |  | -- | -- | 10 | -- | 
				| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | 
				| 57 | Psycho Shift |  |  | -- | 90 | 10 | -- | 
				| Using its psychic power of suggestion, the user transfers its status problems to the target. | 
				| 65 | Zen Headbutt |  |  | 80 | 90 | 15 | -- | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
				| 73 | Iron Defense |  |  | -- | -- | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 73 | Amnesia |  |  | -- | -- | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
				| 81 | Recover |  |  | -- | -- | 10 | -- | 
				| Restoring its own cells, the user restores its own HP by half of its max HP. | 
				| 89 | Psycho Boost |  |  | 140 | 90 | 5 | -- | 
				| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
				| 97 | Counter |  |  | ?? | 100 | 20 | -- | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
				| 97 | Mirror Coat |  |  | ?? | 100 | 20 | -- | 
				| A retaliation move that counters any special attack, inflicting double the damage taken. | 
| Black/White Level Up - Speed Forme | 
|
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Wrap |  |  | 15 | 90 | 20 | 100 | 
				| A long body or vines are used to wrap and squeeze the target for four to five turns. | 
				| 9 | Night Shade |  |  | ?? | 100 | 15 | -- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| 17 | Double Team |  |  | -- | -- | 15 | -- | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
				| 25 | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 33 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 41 | Psychic |  |  | 90 | 100 | 10 | -- | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 49 | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 57 | Psycho Shift |  |  | -- | 90 | 10 | -- | 
				| Using its psychic power of suggestion, the user transfers its status problems to the target. | 
				| 65 | Zen Headbutt |  |  | 80 | 90 | 15 | -- | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
				| 73 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 81 | Recover |  |  | -- | -- | 10 | -- | 
				| Restoring its own cells, the user restores its own HP by half of its max HP. | 
				| 89 | Psycho Boost |  |  | 140 | 90 | 5 | -- | 
				| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
				| 97 | Extremespeed |  |  | 80 | 100 | 5 | -- | 
				| The user charges the target at blinding speed. This attack always goes before any other move. | 
| TM & HM Attacks | 
|
| TM03 | Psyshock |  |  | 80 | 100 | 10 | -- | 
					| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM04 | Calm Mind |  |  | -- | -- | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM13 | Ice Beam |  |  | 95 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM16 | Light Screen |  |  | -- | -- | 30 | -- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM19 | Telekinesis |  |  | -- | -- | 15 | -- | 
					| The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | Solarbeam |  |  | 120 | 100 | 10 | -- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM24 | Thunderbolt |  |  | 95 | 100 | 15 | 10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM25 | Thunder |  |  | 120 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | -- | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | -- | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | Reflect |  |  | -- | -- | 20 | -- | 
					| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
| TM39 | Rock Tomb |  |  | 50 | 80 | 10 | -- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM41 | Torment |  |  | -- | 100 | 15 | -- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM47 | Low Sweep |  |  | 60 | 100 | 20 | -- | 
					| The user attacks the target's legs swiftly, reducing the target's Speed stat. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM51 | Ally Switch |  |  | -- | -- | 15 | -- | 
					| The user teleports using a strange power and switches its place with one of its allies. | 
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | -- | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM53 | Energy Ball |  |  | 80 | 100 | 10 | -- | 
					| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | -- | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM73 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM91 | Flash Cannon |  |  | 80 | 100 | 10 | -- | 
					| The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | 
| TM92 | Trick Room |  |  | -- | -- | 5 | -- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| HM01 | Cut |  |  | 50 | 95 | 30 | -- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Gen IV Only Moves (Details) | 
|
| Focus Punch |  |  | 150 | 100 | 20 | -- | Gen IV TM01 
     | 
				| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 
| Water Pulse |  |  | 60 | 100 | 20 | 20 | Gen IV TM03 
     | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
| Shock Wave |  |  | 60 | -- | 20 | -- | Gen IV TM34 
     | 
				| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 
     | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Skill Swap |  |  | -- | -- | 10 | -- | Gen IV TM48 
     | 
				| The user employs its psychic power to exchange Abilities with the target. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 
     | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Drain Punch |  |  | 75 | 100 | 10 | -- | Gen IV TM60 
     | 
				| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
| Recycle |  |  | -- | -- | 10 | -- | Gen IV TM67 
     | 
				| The user recycles a held item that has been used in battle so it can be used again. | 
| Avalanche |  |  | 60 | 100 | 10 | -- | Gen IV TM72 
     | 
				| An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | 
| Stealth Rock |  |  | -- | -- | 20 | -- | Gen IV TM76 
     | 
				| The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | 
| Sleep Talk |  |  | -- | -- | 10 | -- | Gen IV TM82 
     | 
				| While it is asleep, the user randomly uses one of the moves it knows. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 
     | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Fire Punch |  |  | 75 | 100 | 15 | 10 | Move Tutor PtHGSS 
  | 
				| The target is punched with a fiery fist. It may also leave the target with a burn. | 
| Ice Punch |  |  | 75 | 100 | 15 | 10 | Move Tutor PtHGSS 
  | 
				| The target is punched with an icy fist. It may also leave the target frozen. | 
| Icy Wind |  |  | 55 | 95 | 15 | -- | Move Tutor PtHGSS 
  | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
| Trick |  |  | -- | 100 | 10 | -- | Move Tutor PtHGSS 
     | 
				| The user catches the target off guard and swaps its held item with its own. | 
| Thunderpunch |  |  | 75 | 100 | 15 | 10 | Move Tutor PtHGSS 
  | 
				| The target is punched with an electrified fist. It may also leave the target with paralysis. | 
| Snore |  |  | 40 | 100 | 15 | -- | Move Tutor PtHGSS 
     | 
				| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Mud-slap |  |  | 20 | 100 | 10 | -- | Move Tutor PtHGSS 
     | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Signal Beam |  |  | 75 | 100 | 15 | 10 | Move Tutor PtHGSS 
     | 
				| The user attacks with a sinister beam of light. It may also confuse the target. | 
| Gravity |  |  | -- | -- | 5 | -- | Move Tutor HGSS 
     | 
				| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | 
| Role Play |  |  | -- | -- | 10 | -- | Move Tutor HGSS 
    | 
				| The user mimics the target completely, copying the target's natural Ability. | 
| Magic Coat |  |  | -- | -- | 15 | -- | Move Tutor HGSS 
     | 
				| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | 
| Low Kick |  |  | ?? | 100 | 20 | -- | Move Tutor HGSS 
     | 
				| A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | 
| Headbutt |  |  | 70 | 100 | 15 | -- | Move Tutor HGSS 
     | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |