#386 Deoxys
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Normal Forme Attack Forme Defense Forme Speed Forme
Deoxys
Japan: Deoxys
デオキシス
French: Deoxys
German: Deoxys
Korean: 테오키스
National: #386
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Deoxys is Genderless
Classification Height Weight Capture Rate Base Egg Steps
DNA Pokémon 5'07"
1.7m
134.0lbs
60.8kg
330,720
Abilities: Pressure
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. Opponents in S.O.S. Battles are more likely to call for help.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
0 Normal Forme
1 Attack Point(s)
1 Speed Point(s)
1 Sp. Attack Point(s)
Attack Forme
2 Attack Point(s)
1 Sp. Attack Point(s)
Defense Forme
2 Defense Point(s)
Speed Forme
3 Speed Point(s)
Not Wild
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
  Deoxys cannot breed
Evolutionary Chain
Alternate Forms
Normal FormeAttack FormeDefense FormeSpeed Forme
Deoxys forms are interchanged when interacting with meteor in Hokulani Observatory
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Wrap 15 90 20 100
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
7 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
13 Teleport -- -- 20 --
Use it to flee from any wild Pokémon.
19 Knock Off 65 100 20 --
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
25 Pursuit 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
31 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
37 Snatch -- -- 10 --
The user steals the effects of any attempts to use a healing or stat-changing move.
43 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its status conditions to the target.
49 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
55 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
61 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
67 Psycho Boost 140 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
73 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
Sun / Moon Level Up - Attack Forme
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Wrap 15 90 20 100
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
7 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
13 Teleport -- -- 20 --
Use it to flee from any wild Pokémon.
19 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
25 Pursuit 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
31 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
37 Superpower 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
43 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its status conditions to the target.
49 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
55 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
61 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
67 Psycho Boost 140 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
73 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
Sun / Moon Level Up - Defense Forme
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Wrap 15 90 20 100
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
7 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
13 Teleport -- -- 20 --
Use it to flee from any wild Pokémon.
19 Knock Off 65 100 20 --
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
25 Spikes -- -- 20 --
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
31 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
37 Snatch -- -- 10 --
The user steals the effects of any attempts to use a healing or stat-changing move.
43 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its status conditions to the target.
49 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
55 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
55 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
61 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
67 Psycho Boost 140 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
73 Counter ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
73 Mirror Coat ?? 100 20 --
A retaliation move that counters any special attack, inflicting double the damage taken.
Sun / Moon Level Up - Speed Forme
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Wrap 15 90 20 100
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
7 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
13 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
19 Knock Off 65 100 20 --
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
25 Pursuit 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
31 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
37 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
43 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its status conditions to the target.
49 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
55 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
61 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
67 Psycho Boost 140 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
73 Extreme Speed 80 100 5 --
The user charges the target at blinding speed. This move always goes first.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM47 Low Sweep 65 100 20 100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM59 Brutal Swing 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %Form
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Low Kick??10020--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire Punch751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Gravity----5--
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Stealth Rock----20--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Stomping Tantrum7510010--
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Throat Chop8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Superpower1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200 -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200(Phy)/190 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour 160 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 140 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 160 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 140 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex 120 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 140(Phy)/185 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160(Phy)/200 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 140(Phy)/175 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 160(Phy)/160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage
Gen V or earlier
100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Avalanche 60 100 10 -- Gen IV TM72
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. This confuses the target if it hits.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 50 150 50 150 50 150
Max Stats
Hindering Nature
Lv. 50 110 - 157 139 - 181 49 - 91 139 - 181 49 - 91 139 - 181
Lv. 100 210 - 304 274 - 359 94 - 179 274 - 359 94 - 179 274 - 359
Max Stats
Neutral Nature
Lv. 50 110 - 157 155 - 202 55 - 102 155 - 202 55 - 102 155 - 202
Lv. 100 210 - 304 305 - 399 105 - 199 305 - 399 105 - 199 305 - 399
Max Stats
Beneficial Nature
Lv. 50 110 - 157 170 - 222 60 - 112 170 - 222 60 - 112 170 - 222
Lv. 100 210 - 304 335 - 438 115 - 218 335 - 438 115 - 218 335 - 438
Stats - Attack Forme
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 50 180 20 180 20 150
Max Stats
Hindering Nature
Lv. 50 110 - 157 166 - 208 22 - 64 166 - 208 22 - 64 139 - 181
Lv. 100 210 - 304 328 - 413 40 - 125 328 - 413 40 - 125 274 - 359
Max Stats
Neutral Nature
Lv. 50 110 - 157 185 - 232 25 - 72 185 - 232 25 - 72 155 - 202
Lv. 100 210 - 304 365 - 459 45 - 139 365 - 459 45 - 139 305 - 399
Max Stats
Beneficial Nature
Lv. 50 110 - 157 203 - 255 27 - 79 203 - 255 27 - 79 170 - 222
Lv. 100 210 - 304 401 - 504 49 - 152 401 - 504 49 - 152 335 - 438
Stats - Defense Forme
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 50 70 160 70 160 90
Max Stats
Hindering Nature
Lv. 50 110 - 157 67 - 109 148 - 190 67 - 109 148 - 190 85 - 127
Lv. 100 210 - 304 130 - 215 292 - 377 130 - 215 292 - 377 166 - 251
Max Stats
Neutral Nature
Lv. 50 110 - 157 75 - 122 165 - 212 75 - 122 165 - 212 95 - 142
Lv. 100 210 - 304 145 - 239 325 - 419 145 - 239 325 - 419 185 - 279
Max Stats
Beneficial Nature
Lv. 50 110 - 157 82 - 134 181 - 233 82 - 134 181 - 233 104 - 156
Lv. 100 210 - 304 159 - 262 357 - 460 159 - 262 357 - 460 203 - 306
Stats - Speed Forme
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 50 95 90 95 90 180
Max Stats
Hindering Nature
Lv. 50 110 - 157 90 - 132 85 - 127 90 - 132 85 - 127 166 - 208
Lv. 100 210 - 304 175 - 260 166 - 251 175 - 260 166 - 251 328 - 413
Max Stats
Neutral Nature
Lv. 50 110 - 157 100 - 147 95 - 142 100 - 147 95 - 142 185 - 232
Lv. 100 210 - 304 195 - 289 185 - 279 195 - 289 185 - 279 365 - 459
Max Stats
Beneficial Nature
Lv. 50 110 - 157 110 - 161 104 - 156 110 - 161 104 - 156 203 - 255
Lv. 100 210 - 304 214 - 317 203 - 306 214 - 317 203 - 306 401 - 504

<--- #385
Jirachi
#387
Turtwig
--->

 
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