| Black/White/Black 2/White 2 Level Up | 
|
				| — | Absorb |  |  | 20 | 100 | 25 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 4 | Growth |  |  | -- | -- | 40 | -- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 8 | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 10 | Stun Spore |  |  | -- | 75 | 30 | -- | 
				| The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. | 
				| 13 | Mega Drain |  |  | 40 | 100 | 15 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 17 | Cotton Spore |  |  | -- | 100 | 40 | -- | 
				| The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. | 
				| 19 | Razor Leaf |  |  | 55 | 95 | 25 | -- | 
				| Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | 
				| 22 | Poisonpowder |  |  | -- | 75 | 35 | -- | 
				| The user scatters a cloud of poisonous dust on the target. It may poison the target. | 
				| 26 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 28 | Charm |  |  | -- | 100 | 20 | -- | 
				| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | 
				| 31 | Helping Hand |  |  | -- | -- | 20 | -- | 
				| The user assists an ally by boosting the power of its attack. | 
				| 35 | Energy Ball |  |  | 80 | 100 | 10 | -- | 
				| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
				| 37 | Cotton Guard |  |  | -- | -- | 10 | -- | 
				| The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | 
				| 40 | Sunny Day |  |  | -- | -- | 5 | -- | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. | 
				| 44 | Endeavor |  |  | ?? | 100 | 5 | -- | 
				| An attack move that cuts down the target's HP to equal the user's HP. | 
				| 46 | Solarbeam |  |  | 120 | 100 | 10 | -- | 
				| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | Solarbeam |  |  | 120 | 100 | 10 | -- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM53 | Energy Ball |  |  | 80 | 100 | 10 | -- | 
					| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| Egg Moves (Details) | 
 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Details | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Encore |  |  | -- | 100 | 5 | -- | Details | 
				| The user compels the target to keep using only the move it last used for three turns. | 
| Tickle |  |  | -- | 100 | 20 | -- | Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Fake Tears |  |  | -- | 100 | 20 | -- | Details | 
				| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
| Grasswhistle |  |  | -- | 55 | 15 | -- | Details | 
				| The user plays a pleasant melody that lulls the target into a deep sleep. | 
| Memento |  |  | -- | 100 | 10 | -- | Details | 
				| The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. | 
| Beat Up |  |  | ?? | 100 | 10 | -- | Details | 
				| The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | 
| Switcheroo |  |  | -- | 100 | 10 | -- | Details | 
				| The user trades held items with the target faster than the eye can follow. | 
| Worry Seed |  |  | -- | 100 | 10 | -- | Details | 
				| A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |