#192 Sunflora
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Sunflora Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Sunflora Kimawari
キマワリ
National: #192
Johto: #104
Male :50%
Female :50%
Ability: Chlorophyll & Solar Power
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies.
Solar Power: During sunshine, the Pokémon’s Special Attack raises to 1.5 times but HP decreases every turn.
Classification Height Weight Capture Rate Base Egg Steps
Sun Pokémon 2'07" 18.7lbs 120 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,059,860 Points
Medium Slow
70 2 Sp. Attack Point(s)
Yellow 0
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
No Hold Item
Plant
Evolutionary Chain
Flavour Text
Diamond It gets energy from warm sunlight and is known for its habit of moving in pursuit of it.
Pearl
Platinum
HeartGold It converts sunlight into energy. In the darkness after sunset, it closes its petals and becomes still.
SoulSilver In the daytime, it rushes about in a hectic manner, but it comes to a complete stop when the sun sets.

Location
Game Location
Ruby Trade from Emerald/Colosseum
Sapphire Trade from Emerald/Colosseum
Emerald Evolve Sunkern
FireRed Trade from Emerald/Colosseum
LeafGreen Trade from Emerald/Colosseum
Colosseum Snagged from Cipher Peon Baila in Realgam Tower's Dome
XD Trade from Emerald/Colosseum
Diamond Evolve from Sunkern
Pearl Evolve from Sunkern
Platinum Evolve Sunkern
HeartGold Evolve Sunkern
SoulSilver Evolve Sunkern
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Absorb2010025--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Pound4010035--
The foe is physically pounded with a long tail or a foreleg, etc.
Growth----40--
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
5Mega Drain4010015--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
9Ingrain----20--
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
13Grasswhistle--5515--
The user plays a pleasant melody that lulls the foe into a deep sleep.
17Leech Seed--9010--
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
21Bullet Seed1010030--
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
25Worry Seed--10010--
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
29Razor Leaf559525--
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio.
33Petal Dance9010020--
The user attacks by scattering petals for two to three turns. The user then becomes confused.
37Sunny Day----5--
The user intensifies the sun for five turns, powering up Fire-type moves.
41Solarbeam12010010--
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
43Leaf Storm140905100
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed 10 100 30 --
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain 60 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100 10 30
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM53 Energy Ball 80 100 10 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Endeavor ?? 100 5 --
An attack move that cuts down the foe's HP to equal the user's HP.
Seed Bomb 80 100 15 --
The user slams a barrage of hard- shelled seeds down on the foe from above.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Worry Seed -- 100 10 --
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Grasswhistle--5515--Details
The user plays a pleasant melody that lulls the foe into a deep sleep.
Encore--1005--Details
The user compels the foe to keep using only the move it last used for three to seven turns.
Leech Seed--9010--Details
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Nature Power----20--Details
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Curse----10--Details
A move that works differently for the Ghost type than for all the other types.
Helping Hand----20--Details
A move that boosts the power of the ally's attack in a Double Battle.
Ingrain----20--Details
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Sweet Scent--10020--Details
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Endeavor??1005--
Lv. 21
An attack move that cuts down the foe's HP to equal the user's HP.
Synthesis----5--
Lv. 33
The user restores its own HP. The amount of HP regained varies with the weather.
Seed Bomb8010015--
Lv. 45
The user slams a barrage of hard- shelled seeds down on the foe from above.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 75 75 55 105 85 30
Max Stats
Hindering Nature
Lv. 50 135 - 182 72 - 114 54 - 96 99 - 141 81 - 123 31 - 73
Lv. 100 260 - 354 139 - 224 103 - 188 193 - 278 157 - 242 58 - 143
Max Stats
Neutral Nature
Lv. 50 135 - 182 80 - 127 60 - 107 110 - 157 90 - 137 35 - 82
Lv. 100 260 - 354 155 - 249 115 - 209 215 - 309 175 - 269 65 - 159
Max Stats
Beneficial Nature
Lv. 50 135 - 182 88 - 139 66 - 117 121 - 172 99 - 150 38 - 90
Lv. 100 260 - 354 170 - 273 126 - 229 236 - 339 192 - 295 71 - 174

<--- #191
Sunkern
#193
Yanma
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