#343 Baltoy
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Baltoy Pokémon Sword & Shield data
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Baltoy Yajiron
ヤジロン
National: #343
Baltoy is Genderless
Ability: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Classification Height Weight Capture Rate Base Egg Steps
Clay Doll Pokémon 1'08" 47.4lbs 255 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 1 Sp. Defense Point(s)
Brown 0
Damage Taken
*1 *1 *2 *0 *2 *2 *0.5 *0.5 *1 *1 *0.5 *2 *0.5 *2 *1 *2 *1
Wild Hold Item Egg Groups
No Hold Item
Mineral
Evolutionary Chain
Flavour Text
Diamond It moves by spinning on its foot. It is a rare Pokémon that was discovered in ancient ruins.
Pearl
Platinum
HeartGold It moves while spinning around on its single foot. Some BALTOY have been seen spinning on their heads.
SoulSilver

Location (In-Depth Details)
Game Location
Ruby Route 111 (Desert)
Sapphire Route 111 (Desert)
Emerald Route 111 (Desert)
FireRed Trade from Ruby/Sapphire/Emerald/XD
LeafGreen Trade from Ruby/Sapphire/Emerald/XD
Colosseum Trade from Ruby/Sapphire/Emerald/XD
XD Snagged from Cipher Peon Browsix in Cipher Lab
Diamond Route 206 Details
Pearl Route 206 Details
Platinum Route 206 (PokeRadar) Details
HeartGold Route 3 Details
SoulSilver Trade from DPtHG
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
3Harden----30--
The user stiffens all the muscles in its body to raise its Defense stat.
5Rapid Spin2010040--
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
7Mud-slap2010010100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
11Psybeam651002010
The foe is attacked with a peculiar ray. It may also leave the target confused.
15Rock Tomb508010100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
19Selfdestruct2001005--
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
25Ancientpower60100510
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
31Power Trick----10--
The user employs its psychic power to switch its Attack with its Defense stat.
37Sandstorm----10--
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
45Cosmic Power----20--
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
53Earth Power901001010
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
61Heal Block--10015--
The user prevents the foe from using any HP-recovery moves for five turns.
71Explosion2501005--
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM74 Gyro Ball ?? 100 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Ancientpower 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Earth Power 90 100 10 10
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Magic Coat -- -- 15 --
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 40 40 55 40 70 55
Max Stats
Hindering Nature
Lv. 50 100 - 147 40 - 82 54 - 96 40 - 82 67 - 109 54 - 96
Lv. 100 190 - 284 76 - 161 103 - 188 76 - 161 130 - 215 103 - 188
Max Stats
Neutral Nature
Lv. 50 100 - 147 45 - 92 60 - 107 45 - 92 75 - 122 60 - 107
Lv. 100 190 - 284 85 - 179 115 - 209 85 - 179 145 - 239 115 - 209
Max Stats
Beneficial Nature
Lv. 50 100 - 147 49 - 101 66 - 117 49 - 101 82 - 134 66 - 117
Lv. 100 190 - 284 93 - 196 126 - 229 93 - 196 159 - 262 126 - 229

<--- #342
Crawdaunt
#344
Claydol
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