Location (In-Depth Details)
|
Game
|
Location
|
Ruby |
Routes 121 & 123, Mt. Pyre Floors 1, 2, 3, 4, 5, 6, Summit & Half Way
|
Sapphire
|
Mt. Pyre Floors 4, 5, 6 & Summit
|
Emerald
|
Mt. Pyre Floors 4, 5, 6 & Summit
|
FireRed
|
Trade from Ruby/Sapphire/Emerald/XD
|
LeafGreen
|
Trade from Ruby/Sapphire/Emerald/XD
|
Colosseum
|
Trade from Ruby/Sapphire/Emerald/XD
|
XD
|
Snagged from Cipher Peon Labor in ONBS Station
|
Diamond
|
Route 224
|
Details
|
Pearl
|
Route 224
|
Details
|
Platinum
|
Route 209, Lost Tower (Night) Turnback Cave
|
Details
|
HeartGold
|
Safari Zone (Special Items)
|
Details
|
SoulSilver
|
Safari Zone (Special Items)
|
Details
|
PokéWalker
|
Winner's Path
|
Details
|
Trainer Locations | |
Details |
TM & HM Attacks |
|
TM04 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 |
Toxic |
 |
 |
-- |
85 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM13 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM41 |
Torment |
 |
 |
-- |
100 |
15 |
-- |
The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM46 |
Thief |
 |
 |
40 |
100 |
10 |
-- |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Skill Swap |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to exchange abilities with the foe. |
TM49 |
Snatch |
 |
 |
-- |
-- |
10 |
-- |
The user steals the effects of any healing or stat- changing move the foe attempts to use. |
TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM58 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM61 |
Will-o-wisp |
 |
 |
-- |
75 |
15 |
-- |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
TM63 |
Embargo |
 |
 |
-- |
100 |
15 |
-- |
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
If the user can use this attack after the foe attacks, its power is doubled. |
TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the foe. |
TM78 |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM79 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM82 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM92 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |