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 #009 Blastoise
General Location Attacks Egg Moves Stats
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Blastoise
Japan: Kamex
カメックス
French: Tortank
German: Turtok
Korean: 거북왕
National: #009
Johto: #234
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Shellfish Pokémon 5'03"
1.6m
188.5lbs
85.5kg
455,120
Experience Growth Base Happiness Effort Values Earned
1,059,860 Points
Medium Slow
70 79 Hit Points
83 Attack
100 Defense
85 Special Attack
105 Special Defense
78 Speed
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 
Monster
Water 1
Evolutionary Chain
Locations
Gold Transfer from Red, Green, Blue or Yellow
Silver Transfer from Red, Green, Blue or Yellow
Crystal Transfer from Red, Green, Blue or Yellow

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Tail Whip -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Bubble 20 100 30 10
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Withdraw -- 100 40 --
Used mainly by Pokémon with shells. By withdrawing into the shell, DEFENSE is increased.
4 Tail Whip -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
7 Bubble 20 100 30 10
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
10 Withdraw -- 100 40 --
Used mainly by Pokémon with shells. By withdrawing into the shell, DEFENSE is increased.
13 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
19 Bite 60 100 25 30
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
25 Rapid Spin 20 100 40 --
A NORMAL-type attack. By spinning quickly, the user can escape from restraining moves.
31 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
42 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
55 Skull Bash 100 100 15 --
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
68 Hydro Pump 120 80 5 --
The strongest WATER-type attack. While it is powerful, it may miss the target.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 DynamicPunch 100 50 5 100
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits.
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM04 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
TM05 Roar -- 100 20 --
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM14 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM28 Dig 60 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM33 Ice Punch 75 100 15 10
A special ICE-type attack. Has a one-in-ten chance of freezing the target.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
HM03 Surf 95 100 15 --
A WATER-type attack. This move is strong and highly accurate.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
HM06 Whirlpool 15 70 15 --
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch.
HM07 Waterfall 80 100 15 --
A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Confusion 50 100 25 10 Details
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
Flail ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Foresight -- 100 40 -- Details
Neutralizes the foe's evasiveness. Also makes the GHOST type vulnerable to physical attacks.
Haze -- 100 30 -- Details
Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle.
Mirror Coat ?? 100 20 -- Details
The foe will receive double the damage the user sustained from a special attack. High accuracy.
Mist -- 100 30 -- Details
Provides full protection against any enemy status attack.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Mega Punch 80 85 20 -- Gen I TM01
A NORMAL-type attack move. It is highly accurate and relatively powerful.
Mega Kick 120 75 5 -- Gen I TM05
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
BubbleBeam 65 100 20 10 Gen I TM11
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Ice Beam 95 100 10 10 Gen I TM13
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Submission 80 80 25 -- Gen I TM17
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker.
Counter ?? 100 20 -- Gen I TM18
A retaliation move that pays back double the damage of a physical attack. Very accurate.
Seismic Toss ?? 100 20 -- Gen I TM19
A FIGHTING-type attack. Throws the target with enough force to flip the world.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Fissure ?? 30 5 -- Gen I TM27
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 530 79 83 100 85 105 78
Max Stats Lv. 50 139 - 185 88 - 134 105 - 151 90 - 136 110 - 156 83 - 129
Lv. 100 268 - 361 171 - 264 205 - 298 175 - 268 215 - 308 161 - 254

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Wartortle
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Caterpie
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