#009 Blastoise

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Blastoise
Japan: Kamex
カメックス
French: Tortank
German: Turtok
Korean: 거북왕
National: #009
Male :88%
Female :12%
Water-type
Classification Height Weight
Shellfish Pokémon 5'03"
1.6m
188.5lbs
85.5kg
Abilities: Torrent - Rain Dish
Torrent: When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%. :
Rain Dish: If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Evolutionary Chain
BlastoiseMega Blastoise

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 --
Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- 101 --
The user gains the Aqua Ring status.
Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 --
Aura Sphere Aura Sphere - Fighting-type Aura Sphere: Special Move 80 101 --
This move never misses.
Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 --
This move's power is doubled if the target has already dealt damage to the user with a move in the same turn.
Bite Bite - Dark-type Bite: Physical Move 60 100 30
Has a 30% chance of making the target flinch.
Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 10
Has a 10% chance of freezing targets. This move never misses in snow.
Body Press Body Press - Fighting-type Body Press: Physical Move 80 100 --
The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 --
Lowers the target's Attack stat by 1 stage.
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 20
Has a 20% chance of making the target flinch.
Dig Dig - Ground-type Dig: Physical Move 80 100 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Dive Dive - Water-type Dive: Physical Move 80 100 --
The user gains the Submerged status on the turn this move is used then attacks on the following turn.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 --
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 100
Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
Flail Flail - Normal-type Flail: Physical Move ?? 100 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Fling Fling - Dark-type Fling: Physical Move ?? 100 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Flip Turn Flip Turn - Water-type Flip Turn: Physical Move 60 100 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 --
This move fails if the user has already taken damage from a move in the same turn.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 --
The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150).
Haze Haze - Ice-type Haze: Other Move -- 101 --
Eliminates every stat change on the entire field.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hydro Cannon Hydro Cannon - Water-type Hydro Cannon: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 --
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10
Has a 10% chance of freezing the target.
Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 10
Has a 10% chance of freezing the target.
Ice Spinner Ice Spinner - Ice-type Ice Spinner: Physical Move 80 100 --
Removes any terrain.
Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 --
Boosts the user's Defense stat by 2 stages.
Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 30
Has a 20% chance of making the target flinch.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 30
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Life Dew Life Dew - Water-type Life Dew: Other Move -- 101 --
Restores 1/4 of the max HP of the user and its allies.
Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 --
Mirror Coat Mirror Coat - Psychic-type Mirror Coat: Special Move ?? 100 --
The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used.
Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 --
Lowers the target's Speed stat by 1 stage.
Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 30
Has a 30% chance of lowering targets' accuracy by 1 stage.
Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 --
The user gains the Rampaging status.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Rapid Spin Rapid Spin - Normal-type Rapid Spin: Physical Move 50 100 --
Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Roar Roar - Normal-type Roar: Other Move -- 101 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 --
Lowers the target's Speed stat by 1 stage.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 --
Lowers the target's Speed stat by 2 stages.
Shell Smash Shell Smash - Normal-type Shell Smash: Other Move -- 101 --
Lowers the user's Defense and Sp. Def stats by 1 stage and boosts its Attack Sp. Atk and Speed stats by 2 stages.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 --
If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Surf Surf - Water-type Surf: Special Move 90 100 --
This move's power is doubled against targets that have the Submerged status.
Terrain Pulse Terrain Pulse - Normal-type Terrain Pulse: Special Move 50 100 --
This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20
Has a 20% chance of confusing the target.
Water Spout Water Spout - Water-type Water Spout: Special Move 150 100 --
The less HP the user has left the lower this move's power (ranging between 1 and 150).
Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 20
Has a 20% chance of making the target flinch.
Wave Crash Wave Crash - Water-type Wave Crash: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 --
When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight
Fire type. Rain
Water type. Snow
Ice type. Sandstorm
Rock type.
Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 100
Gives the target the Bound status. This move's power is doubled if the target has the Submerged status.
Yawn Yawn - Normal-type Yawn: Other Move -- 101 --
Makes the target drowsy. This move never misses.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 20
Has a 20% chance of making the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 530 79 83 100 85 105 78
Max Stats
Hindering Nature
Standard 154 - 186 92 - 121 108 - 136 94 - 123 112 - 141 88 - 117
Max Stats
Neutral Nature
Standard 154 - 186 103 - 135 120 - 152 105 - 137 125 - 157 98 - 130
Max Stats
Beneficial Nature
Standard 154 - 186 113 - 148 132 - 167 115 - 150 137 - 172 107 - 143
79
83
100
78
105
85


Mega Blastoise

Picture
Name Other Names No. Type
Mega Blastoise
Japan: Mega Kamex
メガカメックス
French: Mega Tortank
German: Mega -Turtok
Korean: 메가거북왕
National: #009
Classification Height Weight Capture Rate
Shellfish Pokémon 5'03"
1.6m
222.9lbs
101.1kg
Abilities: Mega Launcher
Mega Launcher: Increases the power of Aura and Pulse moves by 50%
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 630 79 103 120 135 115 78
Max Stats
Hindering Nature
Standard 154 - 186 110 - 139 126 - 154 139 - 168 121 - 150 88 - 117
Max Stats
Neutral Nature
Standard 154 - 186 123 - 155 140 - 172 155 - 187 135 - 167 98 - 130
Max Stats
Beneficial Nature
Standard 154 - 186 135 - 170 154 - 189 170 - 205 148 - 183 107 - 143
79
103
120
78
115
135

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Beedrill
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