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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex | |
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Torrent - Rain Dish | |||||
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Torrent: When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%. : Rain Dish: If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn. |
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| Evolutionary Chain | |||
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Aqua Jet | ![]() |
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40 | 100 | -- | ||||
| Aqua Ring | ![]() |
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-- | 101 | -- | ||||
| The user gains the Aqua Ring status. | |||||||||
| Aqua Tail | ![]() |
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90 | 90 | -- | ||||
| Aura Sphere | ![]() |
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80 | 101 | -- | ||||
| This move never misses. | |||||||||
| Avalanche | ![]() |
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60 | 100 | -- | ||||
| This move's power is doubled if the target has already dealt damage to the user with a move in the same turn. | |||||||||
| Bite | ![]() |
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60 | 100 | 30 | ||||
| Has a 30% chance of making the target flinch. | |||||||||
| Blizzard | ![]() |
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110 | 70 | 10 | ||||
| Has a 10% chance of freezing targets. This move never misses in snow. | |||||||||
| Body Press | ![]() |
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80 | 100 | -- | ||||
| The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat. | |||||||||
| Bulldoze | ![]() |
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60 | 100 | -- | ||||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Brick Break | ![]() |
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75 | 100 | -- | ||||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 30 | ||||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Chilling Water | ![]() |
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50 | 100 | -- | ||||
| Lowers the target's Attack stat by 1 stage. | |||||||||
| Crunch | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Dark Pulse | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
| Dig | ![]() |
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80 | 100 | -- | ||||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Dive | ![]() |
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80 | 100 | -- | ||||
| The user gains the Submerged status on the turn this move is used then attacks on the following turn. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | -- | ||||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Dragon Pulse | ![]() |
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85 | 100 | -- | ||||
| Earthquake | ![]() |
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100 | 100 | -- | ||||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Endure | ![]() |
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-- | 101 | -- | ||||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fake Out | ![]() |
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40 | 100 | 100 | ||||
| Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. | |||||||||
| Flail | ![]() |
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?? | 100 | -- | ||||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Flash Cannon | ![]() |
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80 | 100 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Fling | ![]() |
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?? | 100 | -- | ||||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Flip Turn | ![]() |
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60 | 100 | -- | ||||
| After attacking the user switches out of battle to be replaced by another party Pokémon. | |||||||||
| Focus Blast | ![]() |
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120 | 70 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Focus Punch | ![]() |
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150 | 100 | -- | ||||
| This move fails if the user has already taken damage from a move in the same turn. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Gyro Ball | ![]() |
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?? | 100 | -- | ||||
| The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150). | |||||||||
| Haze | ![]() |
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-- | 101 | -- | ||||
| Eliminates every stat change on the entire field. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | -- | ||||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hydro Cannon | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Hydro Pump | ![]() |
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110 | 80 | -- | ||||
| Hyper Beam | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Ice Beam | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of freezing the target. | |||||||||
| Ice Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of freezing the target. | |||||||||
| Ice Spinner | ![]() |
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80 | 100 | -- | ||||
| Removes any terrain. | |||||||||
| Iron Defense | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Defense stat by 2 stages. | |||||||||
| Iron Head | ![]() |
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80 | 100 | 30 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
| Iron Tail | ![]() |
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100 | 75 | 30 | ||||
| Has a 30% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Life Dew | ![]() |
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-- | 101 | -- | ||||
| Restores 1/4 of the max HP of the user and its allies. | |||||||||
| Liquidation | ![]() |
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85 | 100 | 20 | ||||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Mega Kick | ![]() |
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120 | 75 | -- | ||||
| Mirror Coat | ![]() |
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?? | 100 | -- | ||||
| The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used. | |||||||||
| Mud Shot | ![]() |
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55 | 95 | -- | ||||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Muddy Water | ![]() |
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90 | 85 | 30 | ||||
| Has a 30% chance of lowering targets' accuracy by 1 stage. | |||||||||
| Outrage | ![]() |
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120 | 100 | -- | ||||
| The user gains the Rampaging status. | |||||||||
| Protect | ![]() |
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-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | -- | ||||
| Summons rain for 5 turns. | |||||||||
| Rapid Spin | ![]() |
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50 | 100 | -- | ||||
| Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage. | |||||||||
| Rest | ![]() |
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-- | 101 | -- | ||||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Roar | ![]() |
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-- | 101 | -- | ||||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Rock Slide | ![]() |
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75 | 90 | 30 | ||||
| Has a 30% chance of making targets flinch. | |||||||||
| Rock Tomb | ![]() |
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60 | 95 | -- | ||||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Round | ![]() |
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60 | 100 | -- | ||||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Scary Face | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Speed stat by 2 stages. | |||||||||
| Shell Smash | ![]() |
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-- | 101 | -- | ||||
| Lowers the user's Defense and Sp. Def stats by 1 stage and boosts its Attack Sp. Atk and Speed stats by 2 stages. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | -- | ||||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Smack Down | ![]() |
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50 | 100 | -- | ||||
| If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status. | |||||||||
| Snore | ![]() |
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50 | 100 | 30 | ||||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Substitute | ![]() |
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-- | 101 | -- | ||||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Surf | ![]() |
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90 | 100 | -- | ||||
| This move's power is doubled against targets that have the Submerged status. | |||||||||
| Terrain Pulse | ![]() |
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50 | 100 | -- | ||||
| This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain. | |||||||||
| Water Pulse | ![]() |
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60 | 100 | 20 | ||||
| Has a 20% chance of confusing the target. | |||||||||
| Water Spout | ![]() |
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150 | 100 | -- | ||||
| The less HP the user has left the lower this move's power (ranging between 1 and 150). | |||||||||
| Waterfall | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
| Wave Crash | ![]() |
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120 | 100 | -- | ||||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Weather Ball | ![]() |
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50 | 100 | -- | ||||
| When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight Fire type. Rain Water type. Snow Ice type. Sandstorm Rock type. | |||||||||
| Whirlpool | ![]() |
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35 | 85 | 100 | ||||
| Gives the target the Bound status. This move's power is doubled if the target has the Submerged status. | |||||||||
| Yawn | ![]() |
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-- | 101 | -- | ||||
| Makes the target drowsy. This move never misses. | |||||||||
| Zen Headbutt | ![]() |
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80 | 90 | 20 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 530 | 79 | 83 | 100 | 85 | 105 | 78 | |
| Max Stats Hindering Nature |
Standard | 154 - 186 | 92 - 121 | 108 - 136 | 94 - 123 | 112 - 141 | 88 - 117 |
| Max Stats Neutral Nature |
Standard | 154 - 186 | 103 - 135 | 120 - 152 | 105 - 137 | 125 - 157 | 98 - 130 |
| Max Stats Beneficial Nature |
Standard | 154 - 186 | 113 - 148 | 132 - 167 | 115 - 150 | 137 - 172 | 107 - 143 |
79
83
100
78
105
85
Mega Blastoise | |||||
| Picture | |||||
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| Name | Other Names | No. | Type | ||||||||||
| Mega Blastoise |
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| Classification | Height | Weight | Capture Rate | ||||||||||
| Shellfish Pokémon | 5'03" 1.6m |
222.9lbs 101.1kg |
| Abilities: Mega Launcher | |||||
| Mega Launcher: Increases the power of Aura and Pulse moves by 50% | |||||
| Damage Taken | |||||||||||||||||
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| *1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 |
Stats - | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 630 | 79 | 103 | 120 | 135 | 115 | 78 | |
| Max Stats Hindering Nature |
Standard | 154 - 186 | 110 - 139 | 126 - 154 | 139 - 168 | 121 - 150 | 88 - 117 |
| Max Stats Neutral Nature |
Standard | 154 - 186 | 123 - 155 | 140 - 172 | 155 - 187 | 135 - 167 | 98 - 130 |
| Max Stats Beneficial Nature |
Standard | 154 - 186 | 135 - 170 | 154 - 189 | 170 - 205 | 148 - 183 | 107 - 143 |
79
103
120
78
115
135
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