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General | Location | Attacks | Egg Moves | Stats |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||||||
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Experience Growth | Base Happiness | Effort Values Earned |
1,000,000 Points Medium Fast |
70 | 60 Hit Points 45 Attack 50 Defense 80 Special Attack 80 Special Defense 70 Speed |
Damage Taken | |||||||||||||||||
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*1 | *2 | *1 | *2 | *0.25 | *2 | *0.25 | *1 | *0 | *2 | *1 | *0.5 | *4 | *1 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | |||
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Evolutionary Chain | |||||
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Locations - In-Depth Details | |||
Gold | Route 34, Route 35, Route 36, Route 37, Route 38, Route 39, Azalea Town, Ilex Forest, National Park, Lake of Rage, Route 2, Route 26, Route 27 | Details | |
Silver | National Park | Details | |
Crystal | Route 45, Route 46, Ilex Forest, National Park, Route 2, Route 24, Route 25 | Details |
Generation II Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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— | Confusion | ![]() |
50 | 100 | 25 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. | |||||||||
10 | Confusion | ![]() |
50 | 100 | 25 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. | |||||||||
13 | PoisonPowder | ![]() |
-- | 75 | 35 | -- | |||
A move that poisons the target. If poisoned, the victim loses HP steadily. | |||||||||
14 | Stun Spore | ![]() |
-- | 75 | 30 | -- | |||
Special move that causes paralysis. The victim has a one-infour chance of immobility. | |||||||||
15 | Sleep Powder | ![]() |
-- | 75 | 15 | -- | |||
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. | |||||||||
18 | Supersonic | ![]() |
-- | 55 | 20 | -- | |||
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. | |||||||||
23 | Whirlwind | ![]() |
-- | 100 | 20 | -- | |||
A powerful wind that blows the target away. The opposing trainer must use a new Pokémon. | |||||||||
28 | Gust | ![]() |
40 | 100 | 35 | -- | |||
A FLYING-type attack. The bird Pokémon flaps its wings to create a powerful wind. | |||||||||
34 | Psybeam | ![]() |
65 | 100 | 20 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused. | |||||||||
40 | Safeguard | ![]() |
-- | 100 | 25 | -- | |||
A mystic power that protects the user from status problems for five turns. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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TM03 | Curse | ![]() |
-- | -- | 10 | -- | |||
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A move that badly poisons the target. The amount of poison damage increases every turn. | |||||||||
TM10 | Hidden Power | ![]() |
?? | 100 | 15 | -- | |||
A peculiar move that changes type and power depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
-- | 90 | 5 | -- | |||
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | |||||||||
TM12 | Sweet Scent | ![]() |
-- | 100 | 20 | -- | |||
A pleasant aroma that distracts the target, making the opponent easier to hit. | |||||||||
TM13 | Snore | ![]() |
40 | 100 | 15 | 30 | |||
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | |||||||||
TM15 | Hyper Beam | ![]() |
150 | 90 | 5 | -- | |||
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | |||||||||
TM17 | Protect | ![]() |
-- | 100 | 10 | -- | |||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
TM19 | Giga Drain | ![]() |
60 | 100 | 5 | -- | |||
Half of the HP drained from the target is added to the attacker's HP. | |||||||||
TM20 | Endure | ![]() |
-- | 100 | 10 | -- | |||
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | |||||||||
TM21 | Frustration | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | |||||||||
TM22 | SolarBeam | ![]() |
120 | 100 | 10 | -- | |||
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. | |||||||||
TM27 | Return | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The tamer the user, the more powerful the move. | |||||||||
TM29 | Psychic | ![]() |
90 | 100 | 10 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | |||||||||
TM34 | Swagger | ![]() |
-- | 90 | 15 | 100 | |||
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. | |||||||||
TM35 | Sleep Talk | ![]() |
-- | 100 | 10 | -- | |||
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | |||||||||
TM39 | Swift | ![]() |
60 | 100 | 20 | -- | |||
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM45 | Attract | ![]() |
-- | 100 | 15 | -- | |||
Infatuates targets, making it hard for them to attack foes of the opposite gender. | |||||||||
TM50 | Nightmare | ![]() |
-- | 100 | 15 | -- | |||
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP. | |||||||||
HM05 | Flash | ![]() |
-- | 70 | 20 | -- | |||
Blinds the target with a bright flash of light, reducing the opponent's accuracy. |
Pre-Evolution Only Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | ||
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Harden | ![]() |
-- | 100 | 30 | -- |
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Raises the user's DEFENSE. Useful when battling physically strong Pokémon. | ||||||||
Tackle | ![]() |
35 | 95 | 35 | -- |
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A NORMAL-type attack. Many Pokémon know this attack right from the start. | ||||||||
String Shot | ![]() |
-- | 95 | 40 | -- |
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Strings are sprayed out and wrapped around the target to reduce its SPEED. |
Gen I Only Moves (Details) | |||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | |||
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Razor Wind | ![]() |
80 | 75 | 10 | -- | Gen I TM02 | |||
A two-turn attack with the wind attack in the second turn. Learned by many FLYING types. | |||||||||
Take Down | ![]() |
90 | 85 | 20 | -- | Gen I TM09 | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
Double-Edge | ![]() |
120 | 100 | 15 | -- | Gen I TM10 | |||
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | |||||||||
Rage | ![]() |
20 | 100 | 20 | -- | Gen I TM20 | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
Mega Drain | ![]() |
40 | 100 | 10 | -- | Gen I TM21 | |||
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | |||||||||
Teleport | ![]() |
-- | 100 | 20 | -- | Gen I TM30 | |||
A special move for instantly escaping from wild Pokémon. Useful in the wild only. | |||||||||
Mimic | ![]() |
-- | 100 | 10 | -- | Gen I TM31 | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
Reflect | ![]() |
-- | 100 | 20 | -- | Gen I TM33 | |||
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. | |||||||||
Bide | ![]() |
-- | 100 | 10 | -- | Gen I TM34 | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
Psywave | ![]() |
?? | 80 | 15 | -- | Gen I TM46 | |||
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage. | |||||||||
Substitute | ![]() |
-- | 100 | 10 | -- | Gen I TM50 | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 385 | 60 | 45 | 50 | 80 | 80 | 70 | |
Max Stats | Lv. 50 | 120 - 166 | 50 - 96 | 55 - 101 | 85 - 131 | 85 - 131 | 75 - 121 |
Lv. 100 | 230 - 323 | 95 - 188 | 105 - 198 | 165 - 258 | 165 - 258 | 145 - 238 |
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