#012 Butterfree
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Butterfree
Japan: Butterfree
バタフリー
French: Papilusion
German: Smettbo
Korean: 버터플
National: #012
Alola: #019
Melemele: #019
Akala: #010
Ula'ula: #---
Poni: #---
Kanto: #012
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Butterfly Pokémon 3'07"
1.1m
70.5lbs
32kg
453,840
Abilities: Compoundeyes - Tinted Lens (Hidden Ability)
Compoundeyes: Raises the Pokémon’s accuracy by 30%.
Hidden Ability (Available):
Tinted Lens: The power of “not very effective” moves is doubled.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Sp. Attack Point(s)
1 Sp. Defense Point(s)
Can't call S.O.S. Partners
Damage Taken
*1 *2 *1 *2 *0.25 *2 *0.25 *1 *0 *2 *1 *0.5 *4 *1 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
SilverPowder
- 5%
Smart CandySmart Candy LSmart Candy XLCourage CandyCourage Candy LCourage Candy XLCaterpie Candy
Bug
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
Sun Route 5, Lush Jungle (SOS Only), Melemele MeadowDetails
Moon Route 5, Lush Jungle (SOS Only), Melemele MeadowDetails
Ultra Sun Route 5, Lush Jungle (SOS Only), Melemele MeadowDetails
Ultra Moon Route 5, Lush Jungle (SOS Only), Melemele MeadowDetails
Let's Go, Pikachu! Viridian ForestDetails
Let's Go, Eevee! Evolve Metapod
Trainer Locations  Details
Flavor Text
Sun Close examination of its large eyes reveals that each eye is composed of a myriad of tiny eyes.
Moon When attacked by other Pokémon, it defends itself by scattering its poisonous scales and fluttering its wings.
Ultra Sun Its wings are covered in toxic scales. If it finds bird Pokémon going after Caterpie, Butterfree sprinkles its scales on them to drive them off.
Ultra Moon Nectar from pretty flowers is its favorite food. In fields of flowers, it has heated battles with Cutiefly for territory.
Let's Go, Pikachu! Its wings, covered with poisonous powder, repel water. This allows it to fly in the rain.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Gust 40 100 35 --
    A gust of wind is whipped up by wings and launched at the target to inflict damage.
    Confusion 50 100 25 10
    The target is hit by a weak telekinetic force. This may also confuse the target.
    11 Confusion 50 100 25 10
    The target is hit by a weak telekinetic force. This may also confuse the target.
    13 Poison Powder -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    13 Stun Spore -- 75 30 --
    The user scatters a cloud of numbing powder that paralyzes the target.
    13 Sleep Powder -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    17 Psybeam 65 100 20 10
    The target is attacked with a peculiar ray. This may also leave the target confused.
    19 Silver Wind 60 100 5 10
    The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats.
    23 Supersonic -- 55 20 --
    The user generates odd sound waves from its body that confuse the target.
    25 Safeguard -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    29 Whirlwind -- -- 20 --
    The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    31 Bug Buzz 90 100 10 10
    The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
    35 Rage Powder -- -- 20 --
    The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
    37 Captivate -- 100 20 --
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    41 Tailwind -- -- 15 --
    The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
    43 Air Slash 75 95 15 30
    The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    47 Quiver Dance -- -- 20 --
    The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM09 Venoshock 65 100 10 --
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM19 Roost -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM20 Safeguard -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM29 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM30 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM40 Aerial Ace 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM53 Energy Ball 90 100 10 10
    The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    TM62 Acrobatics 55 100 15 --
    The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM77 Psych Up -- -- 10 --
    The user hypnotizes itself into copying any stat change made by the target.
    TM83 Infestation 20 100 20 100
    The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM85 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM89 U-turn 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Bug Bite6010020--
    The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
    Signal Beam751001510
    The user attacks with a sinister beam of light. This may also confuse the target.
    Electroweb559515100
    The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Tailwind----15--
    The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
    Giga Drain7510010--
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Skill Swap----10--
    The user employs its psychic power to exchange Abilities with the target.
    Defog----15--
    A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Supersonic Skystrike 120(Phy)/140(Spe) -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Acid Downpour 120 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Savage Spin-Out 140(Phy)/175(Spe) -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare 160 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Bloom Doom 190 -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc 100 -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Shattered Psyche 180 -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Devastating Drake
    Gen V or earlier
    100 -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.


    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Harden -- -- 30 --
    Lv. 0
    The user stiffens all the muscles in its body to raise its Defense stat.
    Tackle 40 100 35 --
    Lv. 1
    A physical attack in which the user charges and slams into the target with its whole body.
    String Shot -- 95 40 --
    Lv. 1
    The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.
    Bug Bite 60 100 20 --
    Lv. 9
    The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Struggle Bug 50 100 20 100 Gen VI TM76
    While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Air Cutter 60 95 25 -- Move Tutor - PtHGSS
    The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
    Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
    The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Twister 40 100 20 20 Move Tutor - PtHGSS
    The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
    String Shot -- 95 40 -- Move Tutor - HGSS
    The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Nightmare -- 100 15 -- Move Tutor - XD
    A sleeping target sees a nightmare that inflicts some damage every turn.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Sweet Scent -- 100 20 -- Gen II TM12
    A sweet scent that harshly lowers opposing Pokémon's evasiveness.
    Razor Wind 80 100 10 -- Gen I TM02
    In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Mega Drain 40 100 15 -- Gen I TM21
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Teleport -- -- 20 -- Gen I TM30
    Use it to flee from any wild Pokémon.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Psywave ?? 100 15 -- Gen I TM46
    The target is attacked with an odd psychic wave. The attack varies in intensity.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 395 60 45 50 90 80 70
    Max Stats
    Hindering Nature
    Lv. 50 120 - 167 45 - 87 49 - 91 85 - 127 76 - 118 67 - 109
    Lv. 100 230 - 324 85 - 170 94 - 179 166 - 251 148 - 233 130 - 215
    Max Stats
    Neutral Nature
    Lv. 50 120 - 167 50 - 97 55 - 102 95 - 142 85 - 132 75 - 122
    Lv. 100 230 - 324 95 - 189 105 - 199 185 - 279 165 - 259 145 - 239
    Max Stats
    Beneficial Nature
    Lv. 50 120 - 167 55 - 106 60 - 112 104 - 156 93 - 145 82 - 134
    Lv. 100 230 - 324 104 - 207 115 - 218 203 - 306 181 - 284 159 - 262
  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Gust 40 100 35 --
    A gust of wind is whipped up by wings and launched at the target to inflict damage.
    Gust 40 100 35 --
    A gust of wind is whipped up by wings and launched at the target to inflict damage.
    Confusion 50 100 25 10
    The target is hit by a weak telekinetic force. This may also confuse the target.
    13 Poison Powder -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    13 Stun Spore -- 75 30 --
    The user scatters a cloud of numbing powder that paralyzes the target.
    13 Sleep Powder -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    16 Psybeam 65 100 20 10
    The target is attacked with a peculiar ray. This may also leave the target confused.
    19 Supersonic -- 55 20 --
    The user generates odd sound waves from its body that confuse the target.
    22 Quiver Dance -- -- 20 --
    The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
    25 Whirlwind -- -- 20 --
    The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    28 Air Slash 75 95 15 30
    The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    31 Bug Buzz 90 100 10 10
    The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM04 Teleport -- -- 20 --
    The user switches places with a different Pokémon instantly, using telekinetic power.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM18 U-turn 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM40 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM43 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM45 Solar Beam 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM50 Roost -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM53 Mega Drain 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    TM59 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Harden -- -- 30 --
    Lv. 0
    The user stiffens all the muscles in its body to raise its Defense stat.
    Tackle 40 100 35 --
    Lv. 1
    A physical attack in which the user charges and slams into the target with its whole body.
    String Shot -- 95 40 --
    Lv. 1
    The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.




    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 395 60 45 50 90 80 70
    Max Stats
    Hindering Nature
    Lv. 50No Candy 120 - 135 45 - 63 49 - 69 85 - 108 76 - 99 67 - 89
    Candy 120 - 335 45 - 263 49 - 269 85 - 308 76 - 299 67 - 289
    Lv. 100No Candy 230 - 261 85 - 124 94 - 134 166 - 213 148 - 193 130 - 173
    Candy 230 - 461 85 - 324 94 - 334 166 - 413 148 - 393 130 - 373
    Max Stats
    Neutral Nature
    Lv. 50No Candy 120 - 135 50 - 71 55 - 77 95 - 121 85 - 110 75 - 99
    Candy 120 - 335 50 - 271 55 - 277 95 - 321 85 - 310 75 - 299
    Lv. 100No Candy 230 - 261 95 - 138 105 - 149 185 - 237 165 - 215 145 - 193
    Candy 230 - 461 95 - 338 105 - 349 185 - 437 165 - 415 145 - 393
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 120 - 135 55 - 79 60 - 84 104 - 133 93 - 121 82 - 108
    Candy 120 - 335 55 - 279 60 - 284 104 - 333 93 - 321 82 - 308
    Lv. 100No Candy 230 - 261 104 - 151 115 - 163 203 - 260 181 - 236 159 - 212
    Candy 230 - 461 104 - 351 115 - 363 203 - 460 181 - 436 159 - 412

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 523 CP27 CP2,667 CP
    Level 501,425 CP1,851 CP6,651 CP
    Level 1005,490 CP7,212 CP10,000 CP

<--- #011
Metapod
#013
Weedle
--->

 
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